Sports T&C
Last updated on 25 August, 2026
Betting Rules
I. General rules
1.Introduction
1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the End User confirms that they have read, understood, and agreed to be bound by these Betting Rules. The Betting Rules consist of the following main sections:
● 1.1.1. General Rules (including Definitions, Settlement logic, and Betting Integrity);
● 1.1.2. Sports Related Rules;
● 1.1.3. Esports Related Rules;
● 1.1.4. Esports solution betting rules;
● 1.1.5. Greyhound, Horse and Harness Racing rules;
● 1.1.6. Predictions;
1.2. The use of the Sportsbook is at all times subject to applicable laws and regulations, including those imposed by the regulatory authority overseeing the Operator and/or the Sportsbook.
1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to End Users via the Operator’s platform and will take effect upon publication, unless stated otherwise.
1.4. Severability: If any provision of these Betting Rules is found by any court or regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect.
1.5. Any reference to words in the singular shall include the plural and vice versa. References to gender are non-binding and intended for informational purposes only.
The purpose of these Betting Rules is to ensure that all Bets are processed and settled fairly, honestly, and in accordance with these terms.
1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator’s Terms and Conditions. These Betting Rules must be read in conjunction with the Operator’s General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator’s General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.
2. Definitions
Entities and Platform
2.1. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the jurisdiction of operation and providing betting services via its operated Website.
2.2. Sportsbook – means an online platform and all components connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of fixed odds betting services.
2.3. End User – An individual who uses the services of the Sportsbook via the Website and has agreed to be bound by these Betting Rules as part of Operator’s Terms and Conditions.
Betting Mechanics and Types
2.4. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, Market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to Sportsbook and these Betting Rules. Bets are made on Odds and/or terms proposed by the Sportsbook.
2.5. Stake – monetary value wagered by an End User on an Event, Market or set of the mentioned forming a proposal for a Bet and in case of acceptance of the Bet - basis for calculating potential Winning or Loss in accordance with these Rules.
2.6. Odds – the coefficient as determined by the Sportsbook related to probability of outcome of an Event or Market expressed in a numeric value.
2.7. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the Outcome of an Event or Market correctly.
2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect, resulting in the total or partial forfeiture of the Stake to the Operator in accordance with these Rules.
2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on the Website of the Operator for fixed odds betting.
2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entire tournament, competition, or series (e.g., Winner of the World Cup) rather than an individual match.
2.11. Related Outcomes (Dependent Outcomes) – Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of
another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder).
Event and Market Status
2.12. Event –a sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in a real time on which Odds are offered for fixed odds betting in the Sportsbook.
2.13. Market – A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.
2.14. Outcome – A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).
2.15. Result – The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.
2.16. Abandoned Event – An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).
2.17. Postponed Event – An Event that did not start at its officially scheduled time but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined – A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).
2.19. Runner / Non-Runner – Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport , unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).
2.20. Mercy Rule – A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations).
Data and Informational Services
2.21. Live Scoreboard – An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Operator’s Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.
Settlement and Integrity
2.23. Settlement – The final process of determining the Outcome of a Bet based on Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases:
● (i) Administrative/Technical: When a Bet is declared Void or Cancelled in accordance with these Rules (e.g., due to an Abandoned Event, a Non-Runner, or an Error).
● (ii) Market-Based: As a natural result of the Market's logic where the Outcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, or whole-number Asian Handicaps and Totals). In such instances, the Refund is a legitimate Outcome of the Bet rather than a cancellation.
2.25. Refund – The return of the original Stake of a Void Bet to the End User’s account balance, but technically settled at Odds of 1.00.
2.26. Dead Heat Rule – A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.
2.27. Syndicate – A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.
2.28. Fair Play Principle – The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.
2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.
2.30. Limit – The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may
be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.
2.31. Regular Time – refers to the scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.
3. General rules:
3.1. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.
3.2. In the event of any discrepancy between the English version of these Betting Rules and any other language version, the English version shall prevail.
3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed or changed by the End User. The Operator is not responsible for misplaced or duplicated Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes for the reason of misplaced or duplicated bets.
3.4. All accepted Bets can be reviewed in the “My Bets” section of the End User interface to ensure all requested Bets were successfully accepted.
3.5. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The
Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User’s sole responsibility to remain informed about the actual circumstances of an Event or Market.
3.6. The use of any automated systems (including, but not limited to, robots, bots, scanners, or similar automated tools) to place or assist in placing Bets on the Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.
3.7. The use of multiple accounts or third-party accounts for the purpose of bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Bets placed by an End User or an End User in a Syndicate in violation of this clause shall be void.
3.8. The availability of Events and Markets on the Sportsbook may vary by jurisdiction, as the offering of Sportsbook services is subject at all times to applicable laws and regulations.
3.9. The Sportsbook uses reputable and legitimate data sources to determine results. While data sources are not always expressly disclosed, they may be provided to the End User upon reasonable request at the Operator’s discretion in the event of a dispute.
3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence shall be:
1. Market Rules (Specific to a certain market);
2. Sport Rules (Specific to a certain sport);
3. General Rules (This Section). In the absence of specific Market or Sport rules, General Rules shall apply.
3.11. Any reference to “X” within a Market description in these Rules refers to the specific numeric value defined in the Sportsbook offering at the time the Stake is placed.
4. Stake Placement, Bet Types & Features
4.1. General Conditions
● 4.1.1. All Stakes placed by an End User and all Bets accepted by the Sportsbook are subject to these Betting Rules and applicable law. ● 4.1.2. For a Bet to be considered valid, it must be expressly confirmed as accepted by the Sportsbook with a respective statement in the betslip and recorded in the End User’s account history.
● 4.1.3. The Sportsbook reserves the exclusive right, at its sole discretion, to accept or reject any Bet or Stake.
4.2. Basic Bet Types
● 4.2.1. Single (Ordinary) – a Bet placed on a single Outcome within or of an Event. If the choice of the Outcome in the Bet is correct, the Winning equals the Stake multiplied by the Odds.
● 4.2.2. Combo (Parlay/Accumulator) – A Bet combining two or more independent Market selections from one or multiple Events. All Market selections must be correct for the Bet to win and settled as winning in accordance with these Rules. If any of the Market selections loses, the entire Combo Bet is lost.Winning is calculated as: Stake × Total Odds (where Total Odds equals the multiplication of all included Odds).
● 4.2.3. System – A Bet consisting of multiple combinations (Combos) generated from Market selection from different Outcomes. Each combination includes a fixed number of Market selections from the total set chosen by the End User. A System Bet uses the same Stake for each combination. The End User must specify the total number of selections and the number of selections included in each combination.
4.3. Named Systems (Multi-Bets)
To simplify the placement of complex Systems, the following standard combinations are available:
Type Selections Breakdown of Bets
Trixie
3
Patent
3
Yankee
4
Canadian
5
Heinz
6
Super Heinz
7
3 Doubles and 1 Treble (4 bets total)
3 Singles, 3 Doubles, and 1 Treble (7 bets total)
6 Doubles, 4 Trebles, and 1 Fourfold (11 bets total)
10 Doubles, 10 Trebles, 5 Fourfolds, and 1 Fivefold (26 bets total)
15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds, and 1 Sixfold (57 bets total)
21 Doubles, 35 Trebles, 35 Fourfolds, 21
Fivefolds, 7 Sixfolds, and 1 Sevenfold (120 bets total)
Goliath 8 28 Doubles, 56 Trebles, 70 Fourfolds, 56
Fivefolds, 28 Sixfolds, 8
Sevenfolds, and 1
Eightfold (247 bets total)
4.4. Payouts and Rounding
4.4.1. If the calculated amount of Winning involves more than two decimal digits, the amount may be rounded to the nearest two decimal places in accordance with standard mathematical rounding rules.
4.5. Cash Out
● 4.5.1. “Cash Out” is an option offered by the Sportsbook that allows the End User to settle a Bet before the Event is completed on terms offered by the Sportsbook.
● 4.5.2. The Cash Out offer may be accepted or declined by the End User. By selecting “Cash Out,” the End User agrees to settle the Bet at the offered terms and the Bet is considered settled.
● 4.5.3. Cash Out may be available for both pre-match and live Bets. The Sportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Out offers at any time and at its sole discretion, without providing a reason.
4.6. Bet Builder
● 4.6.1. Bet Builder is a Bet combining multiple selections from different Markets within the same Event. To win Bet Builder, every Outcome of selected Markets within the Bet Builder Bet must be predicted correctly.
● 4.6.2. Bet Builder availability remains at the Sportsbook’s sole discretion. The Sportsbook reserves the right to amend, suspend, or remove the Bet Builder feature at any time.
● 4.6.3. If any selection within the Bet Builder is settled incorrectly, the provisions relating to Errors under these Betting Rules shall apply.
● 4.6.4. If one or more selections within a Bet Builder Bet is Void, the entire Bet Builder Bet will be Void once all selections within Bet Builder Bet have completed, unless any of the selection within the Bet Builder Bet has Lost.
● 4.6.5.If any individual selection within a Bet Builder Bet is settled as Lost, the entire Bet Builder Bet will be settled as Lost.
● 4.6.6. Bet Builder Bets may be combined within Combo or System Bets, either with other Bet Builder Bets or with standard (non-Bet Builder) Bets.
4.7. Early Payout
Early Payout is a special offer that allows a Bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective Event and Market, are met , irrespective of the actual final outcome of the Event.
● a) Markets eligible for Early Payout will be identified accordingly. The applicable Early Payout conditions will be made available within the Sportsbook interface via special Early Payout tag (including on the Event page or “My Bets” section).
● b) The availability of the Early Payout tag, including applicable conditions and eligible Events or Markets, is determined solely at the discretion of the Sportsbook and may vary.
● c) Early Payout may apply to Single Bets and multiple Bets (including Combo, System, and Bet Builder Bets), whether consisting entirely of Early Payout selections or a combination of Early Payout and non-Early Payout selections. Early Payout may also be available in conjunction with certain bonus types (e.g., ComboBoost, Bet Refund, Free Money, No Risk).
● d) For Single Bets, once the Early Payout condition is met, the Bet is settled as a winning Bet regardless of the final outcome of the Event. No additional payout will be made if the original selection also wins.
● e) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containing both Early Payout and non-Early Payout selections, only the selections meeting the Early Payout conditions will be settled
early. The remaining selections will continue to be settled in accordance with these Betting Rules.
● f) The Sportsbook reserves the right to suspend, modify or withdraw any Early Payout market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Early Payout markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules.
● g) The Sportsbook reserves the right to reject or void any Bet on Early Payout markets in accordance with these Betting Rules. In such cases, the general provisions relating to void Bets shall apply.
● h) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR
decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors.
● i) Any matters not expressly addressed in this section shall be governed by these Betting Rules.
5. Market Types
5.1. Match (1X2)
This market allows betting on the Outcome of a Match or Event within Regular Time.
● “1” – Home Team (or the participant listed on the left side).
● “X” – Draw (the selection in the middle).
● “2” – Away Team (or the participant listed on the right side).
Example: You bet on "1" in a football match.
● If the score is 1:0, your bet Wins.
● If the score is 1:1 or 0:2, your bet Loses.
Note: Unless otherwise stated in the specific Sport Rules, this market is settled based on the Result at the end of Regular Time.
5.2. Double Chance
A Market that allows to cover two of the three possible outcomes of an Event in a single Bet.
● “1X” – Home Team wins or Draw.
● “12” – Either Home or Away Team wins.
● “X2” – Draw or Away Team wins.
Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1, the Bet Loses.
5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head)
This Market type offers only two possible outcomes to bet on.
● The "Missing Outcome" Rule: If an Outcome occurs that was not available for selection in the Markets (e.g., a Draw occurs in a Market with only "Home" and "Away" options), the Stake is Refunded (Odds 1.00).
● Timeframe & Extra Periods: By default, Bets are settled based on Regular Time. Additional periods (Overtime, Penalties, Super Overs) are only included if explicitly stated in the Market name.
● Implicit Inclusion: Certain 2-way Markets by their nature include all stages necessary to determine a final winner, such as “To Qualify” or “To Lift the Trophy”.
Examples of Settlement:
Example 1
Sport: Basketball
Market : Winner (incl.overtime)
Outcomes: Team A vs Team B
● Team A wins 110:105.
● Result: Win for Team A.
Example 2
Sport: Football
Market : Draw No Bet
Outcomes: Team A vs Team B
● The match ends 1:1.
● Result: Bet is Void since "Draw" was not a selection, the Stake is refunded. Example 3
Sport: Formula 1
Market : H2H
Outcomes: Driver A vs Driver B
● Driver A finishes 4th, Driver B finishes 7th.
● Result: Win for Driver A.
Example 4
Sport: Football
Market: To Qualify
Outcomes: Team A to Qualify
● The match ends 1:1 in Regular Time. Team A eventually wins the Penalty Shootout and progresses to the next stage.
● Result: Win. Markets on tournament progression inherently include all extra stages (Overtime and Penalties) required to determine which team advances. The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.
5.4. Totals (Over/Under)
A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.
5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5)
For this Market the Market outcomes have no "middle ground." The Bet either wins or loses.
Example: Total Over 2.5 goals
● 3 or more goals were scored in the Match (e.g., 2:1, 3:0): The Bet Wins. ● 2 or fewer goals were scored in the Match (e.g., 1:1, 2:0): The Bet Loses.
5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0)
These Market outcomes allow for a Void if the final count exactly matches the relevant Market outcome.
Example: Total Over 2.0 goals
● 3 or more goals were scored in the Match: the Bet Wins. ● Exactly 2 goals (e.g., 1:1, 2:0) were scored in the Match: The Bet is Void. ● 1 or 0 goals were scored in the Match: the Bet Loses.
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75)
In these Markets, the Stake is automatically divided into two equal halves between the two closest half-number Market outcomes.
A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on a whole number (2.0), the other half of the Stake is on the fractional number (2.5).
Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of the Stake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50 goes to Over 2.5). The Bet is accepted.
● 3 or more goals are scored in the Match: Both halves of the Stake win. ● Exactly 2 goals are scored in the Match: The Over 2.0 part of the Stake is a Void Bet, but the Over 2.5 part of the Stake is a Loss. The Bet gets $50 back (Half Loss).
● 1 or 0 goals are scored in the Match: Both halves of the Stake lose. The Bet loses in full.
B) Lines ending in .75 (e.g., 2.75) One half of the Stakeis on a fractional number (2.5), the other half of the Stake is on a whole number (3.0).
Example: A Stake in amount of $100 is placed on "Total Over 2.75" ($50 goes to Over 2.5 and $50 goes to Over 3.0). Bet is accepted.
● 4 or more goals are scored in a Match: Both halves of the Stake win. Bet wins in full.
● Exactly 3 goals are scored in a Match: The part of the Stake on Over 2.5 part wins, but the part of the Stake on Over 3.0 part is a Refund. The Bet gets a winnings for $50 + $50 as a Refund (Half Win).
● 2 or fewer goals are scored in a Match: Both halves of the Stake lose. Bet loses in full.
5.5. Handicaps
“Handicap” is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap)
In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the description of the Market. Three outcomes are available: Home, Draw or Away.
● Settlement Rule: Result of the Match + Handicap = Result for Settlement. ● No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw" selection wins.
Example: Team A vs Team B | Handicap 0:1
(This means Team B starts the Match with a 1-goal advantage)
● Result of the Match 1:0, Add the Handicap (0:1) = Result for Settlement 1:1. ○ Bets on "Draw" win. Bets on Team A or Team B lose.
● Result of the Match 2:0, Add the Handicap (0:1) = Result for Settlement 2:1. ○ Bets on "Team A" win.
● Result of the Match 0:0, Add the Handicap (0:1) = Result for Settlement 0:1. ○ Bets on "Team B" win.
5.5.2. Asian Handicap (Whole and Half Market selections)
This is a 2-way market (no "Draw" option).
● The "Void" Rule: If the Result for Settlement after applying the Handicap is exactly equal to the relevant Market selection, all Bets placed on this Market selection are Void and refunded at Odds 1.00.
Example 1 (Half Line -1.5): > * Team A wins by 2 or more: Win.
● Team A wins by 1 goal, draws, or loses: Loss.
Example 2 (Whole Line -3.0):
● Team A wins by 4 or more goals (4:0, 5:1): Win.
● Team A wins by exactly 3 goals (3:0, 4:1, 5:2): Void/Refund. Since the victory margin is exactly equal to the Line, the Stake is refunded. ● Team A wins by 2 goals or less, draws, or loses: Loss.
5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25)
The Stake is divided into two equal halves between the two closest half-number Market selections.
A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half of the Stake is on -1.5.
Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet is accepted.
● Win by 2+ goals: Both halves win. Full Win.
● Win by exactly 1 goal: The -1.0 part is a Refund, the -1.5 part is a Loss. You get $50 back (Half Loss).
B) Lines ending in .75 (e.g., -0.75) One half of the bet is on -0.5, the other half is on -1.0.
Example: $100 on Team A (-0.75)
● Win by 2+ goals: Both halves win. Full Win.
● Win by exactly 1 goal: The -0.5 part wins, the -1.0 part is a Refund. You get your winnings for $50 + your $50 refund (Half Win).
5.6. Correct Score
This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).
● 5.6.1. Selection List: The Sportsbook offers a list of Markets - Potential Scores. For a Bet to win, the Result of the Match has to be equal to the potential score mentioned in the Market.
“Any other score”/”Other”. In addition to Markets with a defined score, Sportsbook may offer a Market "Any Other Score" (or "Other") . In case the Result of the Match was none of the scores mentioned in the Markets of the Selection list Bets (if any) placed on “Any other score” (or “Other”) win. If no such option is provided and the final Score is not listed among the Selection List Markets, all the relevant Markets will be settled as Lost, subject to the specific sport rules.
● 5.6.2. Team Order: All Scores are settled based on the official order of teams or participants (Home Team score : Away Team score).
Example: A Bet on 2:1 is only a Winner if the Home team scores 2 and the Away team scores 1. A Bet on a Score of 1:2 results in a Loss.
● 5.6.3. Regular Time: Unless the Market name explicitly states otherwise (e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at the end of Regular Time.
● 5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can be offered for specific segments of a match/game/Event e.g.:
○ Half-Time Correct Score: Only goals scored in the first half count. ○ 2nd Half Correct Score: Only goals scored in the second half count (the "score" for this market starts at 0:0 at the beginning of the half).
Example 1 (Standard): A Bet is on "2:1" for a Soccer match.
● Final score of the match is 2:1. Result: The Bet wins.
● Final score is the match 1:2 or 1:1. Result: The Bet is lost.
● Final score is of the match is 2:1 in Overtime (after 0:0 in regular time). Result: The Bet is Lost (since the regular time score was 0:0).
Example 2 ("Any Other Score"): A Bet is on "Any Other Score". The offered Selection List went up to 6:6.
● The Match ends 7:3 or 8:2. Result: The Bet wins since the Results of the Match were not individually listed in the Selection List and the Results of the Match fall under "Any Other Score".
5.7. Both Teams to Score (BTTS)
A Market where the End User predicts whether both Teams will score at least one goal/point each within the specified timeframe.
● 5.7.1. Market "Yes" Outcome: Bets on this Market win if both Teams score at least one goal/point during the selected timeframe each. For settlement purposes, own goals are counted to the Team that receives the point on the scoreboard.
● 5.7.2. Market "No" Outcome: Bets on this Market win if at least one team (or both) fails to score.
● 5.7.3. Score 0:0 settlement: If the match ends 0:0 in regular time, the "No" selection is deemed the winner.
Example: A Bet is on "BTTS: Yes".
● Match ends 1:1. Result: The Bet wins.
● Match ends 2:0. Result: The Bet is lost.
● Match ends 1:1 in Overtime (after 0:0 in Regular Time). Result: The Bet is lost (Should the Market explicitly include Overtime, the Bet would win)
5.8. Odd/Even
The Market provides betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be an Odd or Even number.
● 5.8.1. Odd: Any Total Result that results in an odd number (1, 3, 5, 7, 9, etc.). ● 5.8.2. Even: Any Total Result that results in an even number (0, 2, 4, 6, 8, etc.).
● 5.8.3. The "Zero" Rule: For the purposes of Settlement, a total Result of zero (0) is always considered an Even number. This applies to Markets of all sports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards).
Examples of Settlement:
Example 1 (Football): The Bet is on "Total Goals: Odd".
● The match ended 2:1. Total goals scored during the Match 3. The Bets placed on this Market win.
Example 2 (Basketball): The Bet is on "Total Points: Even".
● The match ends 102:98. Total points scored during the Match is 200. The Bets placed on this Market win.
Example 3 (The 0:0 Scenario): The Bet is on "Total Goals: Even".
● The match ends 0:0. Total goals scored during the Match is 0. The Bets placed on this Market win.
5.9. Period & Interval Markets
These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").
5.9.1. Half Time / Full Time (HT/FT)
The Market offers predicting the Result at half-time and the final outcome of a Match.
Format Protection: If the Match format changes (e.g., 3 periods instead of 2 halves), Bets on the relevant Match are Void.
5.9.2. Independent Period Betting (e.g., "2nd Half Winner")
For this Market only events occurring strictly within that timeframe count for the purposes of Settlement - as if the score "resets" to 0:0 at the start of that period.
5.9.3. Result at end of Period (Cumulative)
The Bets on this Market are settled based on the total Result on the scoreboard at the moment the specified period ends (i.e. the Result includes all points/goals scored from the start of the Match).
5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min")
Bets on these Markets are settled based on Results in accordance with the official Match clock. For the avoidance of doubt, the following timing rules apply:
● Minute Definition: The 1st minute is from 00:00 to 00:59 of the Match time.
○ The 15th minute is from 14:00 to 14:59 of the Match time.
○ The 75th minute is from 74:00 to 74:59 of the Match time.
● Interval Boundaries: "1-15 min" interval: Includes all betting Events and Market Outcomes occurring strictly from 00:00 to 14:59 of the Match time. A goal at 15:00 of the Match time is considered to have occurred in the 16th minute (the next interval) of the Match time.
● "After 75 minutes": The interval includes all betting Events and Market Outcomes occurring strictly from 75:00 until the end of the Match time. Any event occurring up to 74:59 is outside the Market interval.
● Injury Time (Stoppage Time): Events taking place during the injury time are settled as having occurred at the final second of the last minute of that half of the Match.
○ A goal at 45+1' of the Match time is settled as occurring at 44:59 (45th minute) of the Match time.
○ A goal at 90+3' of the Match time is settled as occurring at 89:59 (90th minute) of the Match time.
For the avoidance of doubt, injury time is not included in single-minute markets or intervals of one minute or less unless expressly stated otherwise.
Examples of Settlement:
Example 1 (The 15:00 Rule): The Bet is on "Goal between 1-15 min".
● Goal is being scored at 14:59 of the Match time: Result: The Bet wins. ● Goal is being scored at 15:00 of the Match time: Result: The Bet is lost. The goal was scored during the start of the 16th minute of the Match.
Example 2 (Total after 75 minutes): The Bet is on "Over 2.5 goals after 75 minutes".
● The 3rd goal is scored at 74:59 of the Match time: Result: The Bet is lost . The 3rd goal is scored at 75:00 of the Match time: Result: The Bet wins .
Example 3 (Single-Minute Market): Bet on "Goal in the 15th Minute" (covers the exact timeframe from 14:00 to 14:59).
● Goal scored at 14:59. Result: The Bet Wins.
● Goal scored at 15:00. Result: The Bet Loses (this is the start of the 16th minute).
5.10. Dynamic & Event Markets
These Markets provide betting on specific occurrences or reaching specific milestones during the Match.
5.10.1. Race to X (Points, Goals, Corners, etc.)
Market provides betting on which Team or participant will be the first to reach a specific tally of a predefined occurrence by the end of the Match or in a specified timeframe.
● Settlement: The Bet is settled as won as soon as one participant reaches the specified number.
● The "Neither" Condition: If the specified tally is not reached by the end of the Match or the specified timeframe and no "Neither" or "None" Markets were offered, all Bets on that Market are declared Void .
5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer) Market provides betting on which participant will be responsible for the very next specific Event in the Match as defined in the description of the Market.
The "No Event" Rule: If the Match ends or the specified timeframe expires before the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or similar) option was available for selection.
5.10.3. Chronological Events
Market provides betting on which Team or participant will be the "First" or "Next" to achieve a specific Event (e.g., First Card, First Corner, First Penalty).
Settlement: Settlement of the Market is based on the chronological order in which the Event mentioned in the description of the Market occurs according to official Match data.
Simultaneous Events Rule: If it is not possible without any reasonable doubt to determine the winning Outcome (for example, in the case of players from different Teams being shown a card simultaneously in the same interruption of play), all affected Bets will be Void.
5.11. Outright & Comparison Markets
These Markets provide betting on the final results of a tournament, league, or specific competition, rather than a single Match.
5.11.1. Outright (Winner)
The Market provides betting on the winner of a specific competition, tournament, or league.
Settlement: The Market is settled based on the official final standings or podium at the time of the Event's conclusion.
Non-Runner Rule: If a participant listed in the Market does not take any part in the competition (e.g., withdraws before the tournament starts), bets involving that participant are Void, unless Specific-Sports rules determine otherwise.
5.11.2. Place (Top Finish)
Market provides betting on participant finishing the Event within a specified range of positions in the final classification (e.g., Top 3, Top 5, Top 10).
Settlement: The Bets on the Market are settled as winning as long as the participant finishes within the defined range (e.g., 2nd place for a "Top 3" market).
5.11.3. Head-to-Head (H2H)
The Market provides betting on a comparison between two specific participants - which of the two will achieve a better final position or result in an Event.
Settlement: If one participant finishes higher than the other according to the official Result of the Event, Bets on the participant finishing in the higher position win.
Both must start: For the Bet to stand, both participants must start the Event. If one or both do not participate, the Market is Voided.
5.11.4. Triple-Head
The Market provides the betting on which one of the three listed participants will achieve the best result among them.
If one participant finishes higher than the others according to the Result of the Event, Bets on the participant finishing in the higher position win.
Participation Rule: All three participants must start the Event for the Bet to stand; otherwise, the Bets on this Market shall be Voided.
5.12. Special Team Markets
These Markets provide betting on specific performance conditions for a Team or participant during an Event.
5.12.1. Team to Score First and Win
The Market provides betting on that the specified Team will score the very first goal (point and other type of scoring metrics) of the Match and also will win the Match.
● Settlement: Both conditions must be met for the Bet to win.
● The "No Goal" Rule: If the Match ends in a 0:0 draw , all Bets on this Market are Voided.
5.12.2. Clean Sheet
The Market provides betting on that a specific Team will not concede a single goal during the entire Match (Regular Time).
● Market Selection "Yes": The specified team must keep its score at zero for the specified opponent team (e.g., Match ends 1:0, 0:0, 3:0).
● Market Selection "No": The specified Team concedes at least one goal.
5.12.3. Team to Win From Behind
The Market provides betting on that a specific Team mentioned in the Market description will win the Match after having trailed by at least one goal at any point during the Event.
● Winning Condition: The Team must be losing (e.g., 0:1, 1:2) at some point, but the final result must be a win for them.
● Draws/Losses: If the Team makes a comeback but only manages a draw, the Bet is a Loss.
5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves") The Market provides betting on that a Team will score more goals than its opponent in every stipulated period of the Match separately.
● Independent Calculation: For the purposes of this Market, each half/period is treated as a separate "mini-match" starting at 0:0.
● Settlement: For a Bet to be settled as winning, The team mentioned in the Market must "win" the first half and "win" the second half independently.
Example (Team A Win Both Halves):
Scenario A 1st Half score: 1:0 (Team A wins the half). 2nd Half score: 1:0 (Final Score 2:0. Team A wins the half).
Result: Bets placed on the Market are settled as winning.
Scenario B: 1st Half ends 2:0. 2nd Half ends 0:0 (Final Score 2:0).
Result: Bets placed on the Market are settled Lost, because Team A did not "win" the second half; it was a draw.
5.13. Additional Market Definitions
5.13.1. Injury Time (Stoppage Time)
Any reference to "Injury Time" in a Market refers to the amount of time displayed by the designated official (e.g., the fourth official's board) and not to the actual duration of match.
5.13.2. Awards (Man of the Match, MVP, etc.)
Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player" (MVP), etc., shall be based solely if and to whom any respective awards are awarded based on the official Event Organizer’s decision, unless expressly stated otherwise in the Market.
6. Events and Resulting
6.1. Result Determination & Finality
6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, live scores, clocks, match statistics of Events posted in the Sportsbook are strictly for informational purposes. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An time or date incorrectly posted in the Market description is not a valid reason for voiding bets, with the exception of Late Bets. Incorrectly posted dates or times, or live scores, clocks, or statistics, are not valid reasons to void Bets.
6.1.2. Basis for Settlement All Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official Result has been announced.
● Timeline of Result: The official Result is determined on the date of the Event’s completion, unless the governing body provides the Result at a later date.
● Governing Body Authority: The official Result as determined by the Event’s governing body is final for settlement purposes, except where these Betting Rules expressly state otherwise.
● Non-Official Events: Bets on Events outside of official professional competitions (e.g., friendly or exhibition matches) shall be settled based on information provided by the specific Event organizer.
6.1.3. No Recognition of Protests (The "First Official Result" Rule) For settlement purposes, the Sportsbook recognizes only the result achieved on the field of play. Any subsequent protested, overturned, or overturned decisions (due to doping, technical appeals, or disciplinary actions) that change the result after the official announcement will not be recognized.
6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are final after 72 hours from the Settlement. Within this period, the Sportsbook may only correct Settlements due to human error, system error, or errors in the referenced source of Results. After 72 hours from Settlement, all Settlements are final, and no queries regarding Settlement will be accepted.
6.1.5. Changes of Venue
● Neutral Ground: If an Event is moved to a neutral venue, all Bets will stand, provided the Home and Away teams are still designated as such. ● Swapped Teams: If the Home and Away teams for a listed match are reversed (i.e., the match is played at the original Away team’s ground), bets placed based on the original listing will be Voided.
● City Change: If an Event is moved to a different city but the designated Home team remains unchanged, Bets will stand.
6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unless expressly stated otherwise in the Market name or in the applicable Sport-Specific Rules.
6.2. Postponements, Cancellations, and Delays
6.2.1. Events not starting at scheduled time If an Event does not start at its scheduled time, the following rules apply:
● Official Cancellation: If an Event is officially cancelled before it starts, all Bets will be Voided.
● Delay: If the Event is delayed and Event organizer has not provided updates regarding rescheduled time of the respective Event within 12 hours of its originally scheduled start time, all Bets related to the affected Event shall be void. If the Event organizer reschedules the Event within 12 hours of the initially planned start time, and the Event commences within 48 hours of the original start time, all Bets shall stand.
● Sports Exceptions: Where sport-specific rules provide otherwise, those sport-specific rules shall prevail and settlement of Bets placed on the relevant Event shall be determined in accordance with the respective sport rules.
6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but is interrupted, postponed or suspended, and is not completed within 48 hours of its official start time, all Bets placed on the respective Event shall be voided, with the following exceptions:
● Settled Periods: Bets on Markets related to completed periods, sets, rounds, or segments of the Event that have been completed and settled prior to the interruption or suspension (e.g., 1st Half in football).
● Decided Outcomes: Markets where the Result is already determined by the official score at the time of interruption or suspension (e.g., "Total Over 2.5" if 3 goals were already scored).
● Long-duration Events: Markets related to Events which, under their official format, normally extend beyond 30 hours (e.g., golf tournaments).
Sport-Specific Settlement: If Sport-Specific Rules provide otherwise, those rules shall prevail. Where no such rules apply, this clause shall govern the Settlement.
6.2.3. "Unconditionally Determined" Outcomes
For the avoidance of doubt, a Bet is considered Unconditionally Determined if no possible future Events in the match can change the relevant outcome.
● Example 1 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 2:1.
○ Result: The Bet is settled as winning Since 3 goals have already been scored, the Outcome relevant to the Market has already taken place regardless whether the match continues or not.
● Example 2 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 0:0.
○ Result: The Bet is Void. The Outcome relevant to the Market was not decided at the time of interruption, but should the match be continued - the end Result might be different.
● Example 3 (1X2): The Bet is on "Team A to win". The match is interrupted at the 80th minute with a score of 3:0.
○ Result: The Bet is Void. Even though Team A was leading, the Event was not completed to its official duration and the final Result of the match as it would be upon completion thereof remains unknown.
6.3. In-Play Scores and Period Settlement
6.3.1. Scores at Time of Placement
Any incorrect scores displayed during the match or roll back of the in-play score (with the exception of soccer goals and red cards, which may lead to Market suspension) are not grounds for voiding Bets.
6.3.2. Independence of Periods
Bets placed on Markets relevant to a specific period shall apply only to the events occurring within that period and shall not be affected by events in any prior or subsequent periods , unless the Market name or Sport-Specific Rules state otherwise.
6.4. Draw Scenarios and Winner Markets
6.4.1. Outcome when "Draw" is Offered
If a Draw outcome is offered within a Winner Market and the Event ends in a Draw, all Bets placed on the competing teams of a Winner market shall be settled as lost.
6.4.2. Outcome when "Draw" is NOT Offered
If a Draw outcome is not offered within a Winner Market and the Event ends in a Draw, all Bets on the relevant Market shall be voided, unless expressly stated otherwise in the applicable Sport-Specific Rules.
6.5. Technical Issues and Forfeits
6.5.1. Forfeits and Walkovers
If any Event involves a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets on that Event and its Markets will be void, regardless of the score awarded by the Event organizer.
6.5.2. Errors in Names and Leagues
Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be voided, as long as it is reasonably clear which Event and competitors were initially intended and they reasonably judging have not changed, unless otherwise stated in specific Sport Rules.
6.5.3. Incorrect Match Format If an Event takes place with an incorrect number of sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is not indicated in the Market, all Bets on such an Event shall be void.
6.6. Aggregate and Multi-way Markets
6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion, all Bets on the impacted Market shall be void.
● "Completion" for the purpose of this clause is defined according to the rules in Section 6.2 (e.g., played within 48 hours or according to sport-specific duration).
Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10 matches are finished, but one match is abandoned and not completed within the
timeframe of 48 hours from its scheduled time, all Bets on the aggregate Market shall be void.
6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall be valid, unless the Market specifies that a particular competitor must participate for action. If such a stipulation exists and the competitor does not start, then all Bets on that Market shall be void.
6.6.3. Multi-way Payouts:
This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). The Settlement shall be based on full amount of the relevant Odds for all Markets where the relevant competitors finish clearly within the designated range. However, if there
is a tie for the final remaining position(s) in such a Market (e.g., three players tie for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be applied only to those participants involved in the tie.
6.6.4. “The Field” Selection If a Market is offered with “The Field” as a betting option, the team or competitor named in the Market must beat every other competitor for a Bet on that competitor to win. If a competitor named in the Market ties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost.
Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (all other players) are offered.
● If Player A scores 5 goals and everyone else scores 4 or less during the same Event, Bets on Player A for this Marketshall win.
● If Player A and Player B both score 5 goals (a tie), bets on both A and B shall be void.
6.7. Outright Markets, Racing, and Dead Heat Rules
6.7.1. Outright Betting (Participation and Finality) The Market provides betting on the winner of a competition or a specific placement within an Event.
● Non-Runner Rule (Refund): If a participant or a team listed in an Outright market does not take any part in the competition (does not start), all Bets on the relevant Market selections shall be voided.
○ Note: If the participant competes in any part of the Event (e.g., plays one second or starts one qualifying heat) and then withdraws or is disqualified, the Bet stands and will be settled as a Lost.
● Steward Inquiries & Pending Decisions: Settlement may be delayed if the official Result is subject to an ongoing investigation or "steward inquiry" by the governing body. In such cases, The Sportsbook will settle Bets upon the first official confirmation.
● The Podium Rule: All Outright markets are settled based on the official Result at the time of the podium presentation, medal ceremony, or official award announcement.
○ Any subsequent disqualifications, appeals, or changes to the standings made after the initial official result (e.g., due to doping or technical breaches discovered days later) will not be recognized for betting purposes.
● Shortened Competitions: If a tournament or season is shortened or interrupted, Bets will be settled according to the official winner declared by the governing body. If no official winner is declared, all Bets shall be void.
6.7.2. Dead Heat Rule
Dead heat rules apply where there is more than one winner in an Event for a specific position.
Settlement Logic: If multiple participants tie for a position, for the purposes of Settlement the Stake is divided with a number of participants who tied the relevant position. The portion of the Stake attributable to the Market selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss.
Example 1: 2 Winners:
The amount of the Stake in a Bet is $100 at Odds 6.00.
● Two participants tie for 1st place.
● Calculation: $100 / 2 = 50$
● $50 is settled as a Win at 6.00 ($50 x 6.00 = 300$)
● $50 is settled as a Loss.
● Total Payout: $300.
Example 2: Top 5 Finish
The amount of the Stake in a Bet on Player D is: $100 at Odds 5.00.
● Market: Top 5 Finish.
● Scenario: Positions 1, 2, 3, and 4 are clearly occupied by individual players. However, for the 5th (and final) position, five players (including Player D) have finished with the exact same score/time.
● Settlement:
○ The Stake is divided by the number of participants tied for the remaining winning position -> 100/5 = 20
○ $20 is settled as a Win at odds 5.00 -> 20 x 5 = 100
○ $80 is settled as a Loss.
● Total Payout: $100
6.7.2.1. Dead Heat in Combo (Accumulator) Bets
If a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection.
Example:
● Total Combo Odds: 2.44
● Stake: €172.00
● Dead Heat Event: One of the selections in the combo resulted in a tie where 2 participants shared 1 position (Factor = 2).
Settlement: If the relevant Combo Bet is winning, The Dead Heat terms are applied to the entire Combo Bet. The calculation can be expressed in two equivalent ways:
1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or 2. Settlement based on Odds Adjustment: €172.00 × (2.44 / 2) = €209.84
Important Note: For the purposes of Combo Bets, the Dead Heat Rule does not Void the relevant Market selection. Instead, the Stake or Odds (either of them) for that Combo Bet isproportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to Dead Heat rule, all reductions are applied cumulatively.
6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head" and/or "Triple-Head" allows betting on a competition between two or three participants/Outcomes.
● Non-Starter Rule: If one of the competitors of an Event did not start, the Sportsbook shall void Bets on this head-to-head Market.
● Exact Names Rule: If a Market includes exact names of one of two competitors, then all listed competitors must participate in the Event for the Bet to be stand.
6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expressly provided in the respective Sport-Specific rules, the following rules apply for Head-to-Head (H2H) markets in racing:
● Better Position: If both competitors finish the race, the winner is the one who achieves the higher official position.
● Number of Laps: If both competitors of an Event did not finish, the winner of the Event will be the competitor who has completed more laps.
● Same Lap Rule: If both competitors are out in the same lap (or retire during the same lap), the Sportsbook shall void Bets on this head-to-head Market.
6.7.5. Ties in H2H Position If competitors are in the same position at the end of the Event (e.g. same time, same points, same rank), and no "Draw" or "Tie" option was offered among the Market selection, the Sportsbook shall void Bets on this head-to-head Market. If a Draw/Tie option is offered among the Market selection, the Bets shall be settled according to Draw/Tie option.
6.8. Placeholder and Bracket-Based Resulting
● 6.8.1. Slot Priority: In tournaments or events where participants qualify through a bracket or group stage, the Sportsbook may offer markets before the specific participants are confirmed. In such cases, the Bet is placed on the bracket position (slot), regardless of which team or individual eventually fills it.
● 6.8.2. Confirmation of Teams: Once the official participants for a bracket position are confirmed by the governing body of the respective tournament, the competitor titles will be updated respectively. For the purpose of this
market the identity of the specific participants at the time the Bet was accepted is irrelevant and does not affect the validity of the Bet.
● 6.8.3. Change of Participant: If a team/player is replaced, disqualified, or substituted by the tournament organizer after they have been confirmed for a slot but before the match starts (e.g., a "Lucky Loser" in tennis or a replacement team in a cup), all Bets remain valid and will be settled based on the performance of the actual competitors of the match.
6.8.4. Finality of Position: Settlement is based strictly on the official progress of the tournament according to the initial rules of the respective tournament. If due to the change of the tournament rules prior or during the tournament the bracket is fundamentally changed in comparison to the initial version (e.g., the tournament format is altered from knockout to round-robin), the Sportsbook shall void all affected Bets.
7. Bet Acceptance, Integrity, and Prohibited Practices 7.1. Acceptance, Limits, and Right of Refusal
7.1.1. Discretionary Acceptance
All Bets will be accepted or rejected purely at the Sportsbook’s sole discretion and subject to these Rules and the Sportsbook’s risk management policies (as applicable from time to time).
7.1.2. Right to Refuse or Limit
The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake for any Event, Market, or End User.
7.1.3. Maximum Stake Limits
Maximum Bet/Stake limits are subject to change without prior written notice at the Sportsbook’s discretion for any Event, Market, Operator, or End User individually. Any such changes will not apply to Bets that have already been accepted.
7.1.4. Suspension of User IDs
The Sportsbook reserves the right to suspend the acceptance of Bets from any unique End User ID without prior notice.
7.1.5. Live (In-Play) Delay
Acceptance of live (in-play) Bets may be delayed or temporarily held suspended during high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’s discretion.
7.2. Errors, Software Faults, and Data Gaps
7.2.1. General Right to Void due to Error
The Sportsbook reserves the right to void Bets (or a part of them) or to suspend Settlement until the end of a trial (including judicial) due to Errors or deviations from the Rules during acceptance.
7.2.2. Typographical and Visual Errors
Bets may be voided in cases of obvious software or website Errors, such as typographical mistakes in offered Events, Markets, discrepancy of Odds, or unusually (in comparison to the situation in the betting market in general) high/low odds.
7.2.3. Late Bets (Past-Posting)
If for any reason a Bet is accepted after an Event has started (other than clearly indicated Live In-Play Betting) or taken place, the Bet will be declared void.
7.2.4. Known Outcomes and Technical Lag
The Sportsbook reserves the right to void any Bet if the Outcome of the Event or Market was known at the time the Stake was placed or Bet accepted, or if Odds were not correctly updated due to technical issues or delayed data feeds.
7.2.5. Obvious Errors, Limits, and Material Advantage
If a Market contains an obvious Error in the Odds or exceeding the limits of the Market determined by the Sportsbook, Bets placed on such a Market shall be void. Bets accepted after an Event has started (other than clearly indicated Live In-Play Bets) will remain valid unless the End User gains a material or unfair advantage. In such cases, the Sportsbook reserves the right to void the Bet acting reasonably.
Material and Unfair Advantage: For the avoidance of doubt, an unfair or material advantage is considered to be gained in scenarios including, but not limited to:
● Post-Event Placement: Betting on an Event (occurence) that has already taken place (e.g., a goal scored, a red card shown, a point won) while the market remains open or the Odds had not yet been updated.
● Information Asymmetry: Placing a Stake based on information or a broadcast that is significantly ahead of the Sportsbook’s data feed or odds updates.
● Market Errors: Placing a Stake on Odds that are clearly "stuck" or failed to update after a significant event (e.g. goal scored, a point won etc.). ● Limit Circumvention: Exceeding established Market Limits through technical exploits or multiple placements.
7.2.6. Software Abuse and Reporting Duty
Abuse of gaming software Errors or mistakes in translation is strictly prohibited. An End User who discovers any Error in the gaming software must immediately report it to the Operator. If an End User abuses such Errors, the Operator reserves the right to suspend the account, freeze funds, and Sportsbook reserves the right to cancel all accepted Bets and/or already resulted Bets, if such Bets are directly related to the abuse of the respective gaming software Error or mistake in translation.
7.2.7. System and Data Malfunctions:
The Sportsbook shall not be responsible for loss or damage incurred as a result of system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets affected by unrecoverable transactions or missing official time-sensitive data shall be void.
7.2.8. Other Incorrect Bets
The Sportsbook reserves the right to void Bets in any other circumstances confirming that the Bet is deemed incorrect or based on unfair practices, including inaccurate or misrepresented Odds (including "bad odds" or switched odds).
7.3. Syndicate, Group, and Multiple Account Betting
7.3.1. Individual Betting Only
End Users are allowed to bet only as individuals, exclusively on their own behalf, benefit and risk, using their own funds, decision - making, without coordination, acting in syndicate, automated betting operations and shared account arrangement. Group Bets are not allowed. Repeated Bets on the same outcome made by the same or different End User may subsequently be declared void at Sportsbook’s sole discretion.
7.3.2. Collusion and Syndicate Detection
The Sportsbook reserves the right to void Bets if it reasonably suspects collusion or Syndicate activity, including cases where multiple End Users place Bets on the same Outcome within a short time frame, even after the official result is known.
7.3.3. Multiple Accounts and IP Identification
The Sportsbook may refuse Bets or declare already accepted Bets Void if they are placed from multiple accounts originating from the same IP address.
7.4. Integrity, Fixed Matches, and Arbitrage
7.4.1. Unfair Activity and Withdrawal Suspensions
In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet and the Operator reserves the right to suspend any withdrawal requests for up to 31 calendar days while the investigation is ongoing.
7.4.2. Integrity and System Faults Sportsbook may make Events or Markets unavailable for betting in case of suspected integrity issues, fairness concerns, game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably and in good faith suspend betting on the Event or Market, withhold Settlement of Bets, and decline acceptance of new Bets until the issue is resolved.
7.4.3. Prohibition of Fixed Matches
Placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt to place a Stake on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches
will face immediate restrictions and cancellation of the affected Bets.
The Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play and the trust of the End Users. By using the Sportsbook, End Users agree to refrain from participating in any form of betting related integrity abuse and betting to fixed matches and understand that violation of this clause may result in permanent restriction from betting in the Sportsbook. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by the Sportsbook’s team, and decisions will be made in accordance with the relevant policies. The Sportsbook encourages End Users to report any suspicious activity related to fixed matches to the support team for investigation.
7.4.4. Arbitrage Betting
The use of arbitrage strategy, which involves exploiting differences in Odds across different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the Sportsbook. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. By using Sportsbookour services, End Users agree to refrain from employing arbitrage strategies. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and permanent restrictions.
Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and Sportsbook decisions will be final.
7.5. General Grounds for Voiding and Sanctions
7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the right to declare any Bet or a part thereof void or to suspend Settlement where:
● there is evidence of unfair or fraudulent practices (including exploitation of obvious Errors, incorrect or “bad” Odds, or switched Odds).
● there has been a deviation from these Betting Rules during the Bet acceptance process.
● there are other circumstances that reasonably indicate that the Bet was placed incorrectly or in breach of these Rules.
7.5.2. Impact of Sanctions
For the avoidance of doubt, any sanctions imposed after the official result has been declared (including penalty points, relegations, or other disciplinary measures) will not affect the Settlement of Bets, unless expressly stated otherwise in these Betting Rules.
7.5.3. Negative Balances:
In the event of a negative balance on an End User’s account, the Sportsbook reserves the right to void any pending Bets, regardless of whether or not such Bets were placed using funds derived from an Error.
7.6. Related Contingencies (Related Outcomes)
In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two or more Markets with related Contingencies (Related Outcomes), such Combo Bets will be declared Void.
Example: End User places Stake on a Combo Bet "Barcelona to win La Liga" combined with a "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.
7.7. Bet Settings (Odds Changes).
The following options may be available to the End User regarding acceptance of Odds changes:
● Accept Any Odds Changes: Bets accepted irrespective of whether the Odds increase or decrease in between placing the Stake and Bet
acceptance(Default).
● Accept Higher Odds Changes: Bets accepted only if the Odds increase in between placing the Stake and Bet acceptance.
● Don't Accept Odds Changes: Bets will not be accepted if any change in Oddis occurs after placing the Stake unless re-confirmed by the End User.
8. Bonuses
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in the Operator’s Terms and Conditions.
8.1. "System Bets" are excluded from contributing toward any bonus wagering requirements.
8.2. Comboboost.
8.2.1. Number of selections = Multiplier
Number of selections
2
3
4
5
6
7
8
9
Multiplier 1.01
1.02
1.04
1.05
1.07
1.1
1.15
1.17
10
11
12
13
14
15
16
17
18
19
1.2
1.25 1.3
1.35 1.4
1.45 1.5
1.65 1.75 1.85
20 2
8.2.2. The final bonus amount is calculated based on the final Odds of the Combo Bet once all Market selections are settled.
8.2.3. Cashed Out Bets are not eligible for Comboboost.
8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’s discretion.8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.
8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.
8.3. Freebet, freemoney, bet no risk
8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator to the End User’s account (the Stake is not returned).
Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5. 8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited. Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Bet loses, the Stake is refunded.
II. Special rules for sports
1. Soccer:
Soccer Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common football terms and do not constitute the definitive criteria for the Settlement of Bets. For final Settlement rules and specific conditions, please refer to the applicable General and Sport-Specific Settlement rules.
● Abandoned Match: A Match that has started but has stopped before completion and is not resumed within the timeframe defined in these Betting Rules.
● Assist: The final pass or touch of ball from a player that directly leads to a teammate scoring a goal.
● Bookings: A term referring to the disciplinary cards (yellow or red) issued by the referee to individuals during a match.
● Booking Points: A numerical representation of quantity of disciplinary cards shown during a match for betting purposes, calculated in accordance with the specific Market rules.
● Corner: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by a player of the defending team.
● Clean Sheet: A Market where a team prevents the opposing team from scoring any goals during the match.
● Free Kick: A method of restarting play following an infringement, which can be either direct or indirect.
● Foul: Any infringement of the laws of the game penalized by the referee with a free kick or penalty.
● Goal: When the ball has completely crossed the goal line between the goal posts and under the crossbar, provided no infringement was committed by the attacking team.
● Goal Kick: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by an attacking player.
● Injury / Stoppage Time: Minutes added to the end of each half by the referee to compensate for time lost due to substitutions, injuries, or other stoppages. ● Intervals: Specific time segments of a match (e.g., 00:00 to 14:59) used for settlement of time-based markets.
● Kick-off: The method of starting play at the beginning of each half or restarting play after a goal is scored.
● Neutral Venue: A stadium where a Match is played that is not the home ground of either participating team.
● Official Result: The final score or Outcome of a Match as determined and officially declared by the relevant governing body or competition organizer and used for settlement purposes.
● Overtime (Extra Time): Two additional periods of play (usually 15 minutes each) played after Regular Time to determine a winner after a daw in the Regular Time
● Offside: An infringement where a player is caught in an offside position at the moment the ball is played to them, as signaled by the referee. ● Own Goal: A goal credited to a player who accidentally puts the ball into their own team's net.
● Pass: Any intentional ball played from one player to another teammate. ● Penalty: A 11-meter kick awarded to the attacking team for a foul committed by the defense inside their own penalty area during Regular Time or Extra Time.
● Penalty Shootout: A series of kicks taken from the penalty mark after Extra Time to determine a winner in a knockout competition.
● Postponed Match: A Match that does not start at its officially scheduled date and time as defined in these Betting Rules.
● Regular Time: The standard 90-minute duration of a match (two 45-minute halves) plus any Injury/Stoppage Time added by the referee.
● Save: A goalkeeper preventing the ball from entering the net with any part of their body after an intentional shot from the opponent.
● Shot: Any clear attempt to score a goal by a player directing the ball toward the opponent’s goal.
● Shot on Target: A goal attempt that goes into the net, or would have gone into the net but for being saved by the goalkeeper or blocked by a "last-man" defender.
● Starting XI: The eleven players selected by each team to begin the match on the pitch at the moment of kick-off.
● Substitute: A player who is included in the official Match lineup but does not start the match and may enter the field of play later to replace another player during the game.
● Tackle: A challenge where a player connects with the ball and successfully takes possession or clears the ball from an opponent.
● Throw-in: A method of restarting play when the ball has completely crossed the touchline (side-line).
● To Qualify: The outcome of a team or player progressing to the next round of a specific competition (includes Extra Time and Penalty Shootouts if necessary).
● VAR (Video Assistant Referee): An official process where the head referee reviews a decision using video footage.
● Woodwork (Post/Crossbar): A situation where the ball hits the goal post or the crossbar and remains in play.
● xG (Expected Goals): A statistical metric estimate of goal-scoring chances based on historical data. This metric is for informational purposes only and is not used for settlement unless explicitly stated.
General Soccer Rules
1.1. Bets on the Outcome of a match will be settled based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each) including any Injury/Stoppage Time added by the referee. It does not include periods of Overtime nor penalty shootouts unless expressly stated.
● Separation of Halves: Each half must be played to its full scheduled duration (e.g., 45 minutes). Any Injury/Stoppage time added by the referee is deemed part of the respective half to which it is added and cannot be added to the duration of the second half to satisfy the 90-minute requirement.
● Interrupted Matches: If a match is interrupted before completion of the scheduled duration (e.g., 45 minutes for each half), settlement shall be governed by Rule 6.2.2 of the General Rules, regardless of any subsequent decision by a governing body to validate the score as final result or declare the match completed.
● Completion Requirement: For a match to be considered complete for settlement purposes, the full scheduled duration of each half must be played on the pitch, unless otherwise provided under Rule 6.2.2.
1.2. If the match format was changed, the Sportsbook shall void all affected Bets.
1.3. If a friendly match ended by referee decision earlier than the scheduled duration (e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.
1.4. Own goals will not be considered for the purposes of settling “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specific goalscorer Markets and shall be ignored. For Markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence.
Example 1: If the official score is 1-0 and the second goal scored is an own goal, the “Next Goalscorer (Goal 2)” market shall be settled based on the next eligible non-own goal.
Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer (Team X)” market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.
1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook reserves the right to void Bets of respective Market as far as such Bets are affected by the missing or incorrect red card.
1.6. If an incorrect in play event or match time was displayed in the Sportsbook and such discrepancy had a material impact on the Odds, the Sportsbook reserves the right to declare the respective bets Void.
1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook reserves the right to declare void all Bets placed during the period in which the incorrect score was displayed.
1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to void the respective Bets.
1.9. Interval markets will be settled based on the match time as provided by the Sportsbook data sources. Where unavailable, TV broadcast information and match clock may be used.
1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.
1.10.A. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor.
N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. More on the official video review system (VAR) Inside FIFA .
1.12. Penalty Markets will be settled based on the time at which the referee awards the penalty, including decisions confirmed via VAR.
1.13. Penalties awarded but not taken are not considered.
1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If the home and away teams for a scheduled match are reversed (the home team plays away and vice versa), Bets placed on the original Market selection will be voided.
Statistical Markets Rules
1.15 Corners Markets
1.15.1 Settlement Sources & Priority
Corners Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.
● Corners: Only corners that are actually taken shall count for settlement of the relevant Bets. Any corner awarded but not taken shall be disregarded.
1.15.2. Awarded vs. Taken Rule
● General Rule: Only corners that are actually taken (executed) count for settlement. A corner awarded but not taken before the end of the half or match is disregarded.
● Exceptions: Markets specifically related to time intervals (e.g., "Corner Awarded in the Next 1/5 Minutes") are settled based on the moment the referee awards the corner, regardless of whether it is subsequently taken.
1.15.3. Re-taken Corners
Corner interval Markets are settled based on at what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. A corner that is re-taken counts as a single corner for settlement purposes.
1.15.4 Interval & Timestamp Logic
For interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement is determined by the timestamp when the corner is awarded by the referee, not when it is taken.
● 1-minute intervals: 1:00–1:59, 2:00–2:59, etc.
● 5-minute intervals: 1:00–5:59, 6:00–10:59, etc.
1.15.5. Unconditionally Determined (Interrupted Matches)
The Sportsbook adheres to the "Unconditionally Determined" principle as defined in Section 2.17. If a match is abandoned, any corner Markets where the outcome is already determined (e.g., "Total Corners Over 8.5" when 9 corners have already been taken) will be settled as per the result. Markets that have not reached a natural conclusion will be voided in accordance with Rule 6.2.2.
1.16 Bookings (cards) markets
1.16.1 Settlement Sources & Priority
Bookings Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.
1.16.2. Card Counting (Standard Markets)
For most Markets, a yellow card counts as 1 and a red or yellow-red card (second booking) counts as 2. The second yellow card for a single player is ignored for settlement purposes. As a result, a single player can receive a maximum of 3 card points.
1.16.3. Market Duration
All Bets are settled based on cards shown during Regular Time (90 minutes plus Injury Time), as determined by the settlement sources defined in Rule 1.16.1. Any card shown after the Regular Time whistle is disregarded.
1.16.4. Half-time and Stoppage Periods
For the purposes of Bookings Markets cards shown during the half-time interval are attributed to the 2nd half for settlement purposes, provided that the player receiving the card was listed as an active participant in the match at the start of the second half.
1.16.5. Eligible Participants (Non-Players)
Only cards shown to players who are officially participating in the match (including those on the field of play or temporarily off the field during normal match intervals such as half-time) shall count for the purposes of Settlement. Cards shown to managers, coaching staff, or non-participating players (e.g., unused substitutes) are not considered.
1.16.6. Booking Points System In Markets using the points system the following number of points shall be attributed:
● Yellow Card: 10 points.
● Red or Yellow-Red Card: 25 points.
● Maximum points per player: 35 points (10 for the first yellow and 25 for the subsequent red/yellow-red).
1.16.7. Intervals and Timestamps
Booking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based on the time the card is shown by the referee, not the time the actual foul/infringement was committed.
1.16.8. Exceptions for Specific Markets (Color-Independent)
For specific Markets such as Next Carded Team or Most Carded Team, every card event is counted as 1 card, regardless of its color (yellow or red).
1.16.9. Natural Conclusion (Abandoned Matches)
If a Match is abandoned (In accordance with Rule 6.2.2), Markets where the Outcome has already been unconditionally determined at the time of abandonment shall be settled. All other Markets relevant to the Match shall be declared Void.
1.16.10. Bookings 1X2 (Most Bookings)
This Market allows predicting which team will receive more cards during the match, based on the counting logic defined in Rule 1.16.2. This Market uses a simplified counting method and does not apply the Booking Points System defined in Rule 1.16.6.
● "1" (Home): The Home team is credited with more cards than the Away team. ● "X" (Draw): Both teams are credited with an equal number of cards. ● "2" (Away): The Away team is credited with more cards than the Home team.
Settlement Logic: For the purpose of this Market, cards are weighted as follows:
● Yellow Card = 1 card.
● Red Card (Direct or Yellow-Red) = 2 cards.
● Maximum per player = 3 cards (e.g., a player receiving a yellow card and then a straight red card is credited with 1 + 2 = 3 cards).
Example: If the Home team receives 1 Red card (counted as 2 cards ) and the Away team receives 2 Yellow cards (1+1 = 2 cards), the resulting outcome is "Draw (X)".
1.17 Team Stats Markets
1.17.1. Priority of Sources
All markets within this section (Team Stats) shall be settled according to the following strict priority of sources:
1. Official source (official league or competition website).
2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ). 3. 365 Scores (https://www.365scores.com/).
4. Sofascore (Football Live Scores, Fixtures & Odds | Sofascore | Championship League, Premier League ).
This order is final. If a higher-priority source provides the data, lower-ranked sources are disregarded. Settlement is based on the initial official publication; subsequent changes (disciplinary decisions, etc.) do not constitute grounds for re-settlement.
This source hierarchy applies exclusively to Team Stats markets. For other statistical markets (e.g., Corners, Bookings), settlement shall follow the specific rules defined in the relevant sections.
1.17.2. General Settlement Logic
● 1X2 Markets: Bet on which team will achieve a higher count of the specified stat during Regular Time.
● Total Markets: Bet on whether the combined count for both teams (or the count for one specific team) will be Over or Under the specified Line. ● Scope limitation: Markets in this section refer strictly to team-level statistics . Individual player performance Markets are governed by the Player Props section.
● Settlement: All statistical Markets in this section shall be settled strictly in accordance with the priority of sources defined in Rule 1.17.1.
1.17.3. Offsides
An offside is counted for settlement purposes only if it is officially awarded by the referee and results in a restart of play.
1.17.3.1. Decision Timing: Offsides are settled based on the time when the referee gives the decision. This rule applies to all Video Assistant Referee (VAR) situations, regardless of when the actual infringement occurred.
1.17.3.2. Validation Requirement: An offside is only counted for settlement purposes if a free kick is subsequently awarded (or the play is officially restarted due to the offside call).
1.17.4. Shots
Total attempts to score, including shots on goal, shots wide, and blocked shots. 1.17.5. Shots on Goal (Target)
Attempts that go into the net, or would have gone in if not for a goalkeeper save or a "last-man" block.
1.17.6. Throw-ins
Total number of throw-ins awarded and taken. Throw-ins awarded but not taken are disregarded.
1.17.7. Fouls
Any infringement whistled by the referee as a foul.
1.17.8. Saves
Any intentional intervention by a goalkeeper to prevent a goal.
1.17.9. Goal Kicks
Total number of goal kicks awarded and taken. Goal Kicks awarded but not taken are disregarded.
1.17.10. Total Passes Total number of passes attempted by a team during Regular Time.
● Counting Logic: Includes both successful and unsuccessful passes. ● Exclusions: The classification of passes and exclusions shall follow the methodology of the designated data source as per Rule 1.17.1.
1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includes one or more statistical components (e.g., Shots, Offsides, Fouls, etc.), each statistical element within that Market will be settled strictly according to the priority of sources and specific rules defined in this Section (1.17).
● Note: Each statistical component within such markets shall be settled in accordance with the specific rules and source priorities applicable to that statistic (e.g., Section 1.15 for Corners, Section 1.16 for Bookings, and Section 1.17 for other team statistics).
1.18 Expected Goals (xG) Markets
1.18.1. Definition Expected Goals (xG) is a statistical metric that measures the quality of scoring chances. Each shot is assigned an xG value based on the probability of it resulting in a goal.
1.18.2. Reference Source All xG Markets are settled strictly based on the data provided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored, etc.) shall be considered for xG settlement unless Fotmob fails to provide data for a specific Event.
1.18.3. Settlement Precision Bets are settled using absolute values in hundredths (e.g., an xG of 1.45).
● Example: If a team’s xG is 1.45 and the betting line is Over 1.5, the Bet Loses. If the xG is 1.51, the Bet Wins.
1.18.4. Market Types
● 1.18.4.1. Full Time xG (1X2 / Totals): Predict the xG values accumulated during the entire Regular Time.
● 1.18.4.2. 1st Half xG (1X2 / Totals): Predict the xG values accumulated strictly during the first half (including injury time).
Player Props Markets
1.19. Player goals / Player goals (incl. Overtime)
Market Description: Predict whether the selected player will score at least one or more goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes goals scored during Regular Time and, if specifically mentioned in the Market description, Overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player are declared Void, regardless of whether they enter the field of play as a substitute later. Own goals do not count towards the player’s total.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts and scores two goals. Both 1+ and 2+ Market selections are settled as a Win. 2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts and scores only one goal. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not in the starting XI. The bet is settled as Void.
1.20. Player assists / Player assists (incl. overtime)
Market Description: Predict whether the selected player will record at least one or more assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes assists provided during Regular Time and, if applicable, overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market will be Void, regardless of whether they enter the field of play as a substitute later. An assist cannot be credited for an own goal.
Counting Logic: The assist is defined as the final deliberate touch (pass, cross-shot, or any other touch) by a player that directly leads to a teammate scoring a goal. If the final touch is deflected by an opposing player, the original action is still considered to have directly contributed to the goal without materially altering its intended direction or Outcome.
Exclusions: No assist is awarded for own goals, direct free kicks, direct corner goals, or penalties. Additionally, "Fantasy Assists" are strictly excluded from stats for Settlement purposes. This includes, but is not limited to:
● Fouls won that lead to a scored penalty or free kick.
● Shots hitting the woodwork or being saved by the goalkeeper, resulting in a goal from the rebound.
● Deflections off an opposing player that significantly alter the ball's trajectory. Settlement Source: Live Scores - Soccer - Betting Showcase .
Settlement Examples:
1. Example 1: A Bet is on Player A to record 1+ assist. Player A starts and provides two assists. Both 1+ and 2+ Market selections are settled as a Win. 2. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but the match ends without them providing an assist. The Bet is settled as a Loss.
1.21. Player shots / Player shots (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or more shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes all shot attempts (shots on target, shots off target, and blocked shots) made during Regular Time and, if applicable, overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are Void , regardless of whether they enter the field of play as a substitute later.
What counts as a Shot: Any intentional attempt to score a goal that results in a goal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits the frame (post or crossbar).
Exclusions: Blocked shots that do not reach the goal area or are blocked by any player who is not the “last man” are not counted as shots.
Settlement Source: Live Scores - Soccer - Betting Showcase . Calculation Examples:
1. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the match and records three shots in total. Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the match but is substituted at half-time without having taken a shot. The Bet is settled as a Loss.
3. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in the starting XI. The Bet is settled as Void.
1.22. Player shots on goal/ Player shots on goal (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or more shots on goal during the match. Market options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if the Market description includes overtime - this includes all shots on target made during Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
What counts as a Shot on Goal:
Any attempt that results in a goal or would have resulted in a goal but for a save by the goalkeeper or a goal-line intervention by a defending player (“last line block”).
Shots that hit the frame (woodwork) or net and do not result in a goal are not considered shots on goal unless the ball goes in.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A starts and has one shot saved by the keeper and scores one goal. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B starts and hits the post, but the ball goes out of play. The Bet is settled as a Loss (as hitting the woodwork is not a shot on target).
3. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not in the starting XI. The Bet is settled as Void.
1.23. Player cards / Player cards (incl. overtime)
Market Description: Bet on whether the selected player will receive at least one or more cards during the match (typically offered as 1+). This includes cards shown during Regular Time and, if the Market description includes overtime - cards shown during Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether the player enters the field of play as a substitute later.
● Counting Logic: For the purpose of this Market, cards are weighted as follows: Yellow Card = 1 card, Red Card (Direct or Yellow-Red) = 2 cards. The maximum number of cards credited to a single player is 3.
● Active Players Only: Cards shown to a player are only counted if the player is actively participating in the match at the time the card is issued. Cards issued after a player has been substituted or the player is on the bench or after Regular time are not counted for settlement purposes.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to receive 1+ card. Player A starts and receives a yellow card. The Bet is settled as a Win.
2. Example 2: A Bet is on Player B to receive 1+ card. Player B starts and receives a straight red card. Since a red card counts as 2, the condition "1+" is met, and the Bet is settled as a Win.
3. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in the starting XI. Even if the player enters as a substitute and receive a card, the Bet is settled as Void.
1.24. Player passes / Player passes (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or more passes during the match. Market options are offered as totals (e.g., 20+ / 30+ / 40+ etc.). This includes passes made during Regular Time and, if the Market description includes overtime - passes made during Regular time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
● Counting Logic: Settlement is based on Total Attempted Passes. This includes both successful and unsuccessful (intercepted) passes. ● Important Exclusions: According to Opta definitions, Crosses (crosses into the box), Throw-ins, and Goal Kicks are NOT counted as passes and thus will not be counted for Settlement purposes as passes. Only intentional balls played from one player to another (excluding the aforementioned) are included.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35 passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win. 2. Example 2: A Bet is on Player B to have 30+ passes. Player B makes 28 passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet is settled as a Loss.
1.25. Player tackles / Player tackles (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or more tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all successful tackles made during Regular Time and, if the Market description includes overtime - all successful tackles made during both Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
● Counting Logic: A tackle is where a player connects with the ball in a ground challenge and successfully takes it from the opponent in possession. ● Tackle Won vs Lost: Both are successful tackles. A Tackle Won is when the tackler’s team gains possession or the ball goes "safe" out of play. A Tackle Lost is when the tackle is made but the ball goes to an opponent. Both count toward the total.
● Exclusions: Cutting out a pass (interception) is not a tackle. Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts the match and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B starts the match but finishes the game with 0 tackles recorded by Opta. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not in the starting XI. Even if the relevant player enters the game as a substitute and records multiple tackles, the Bet is settled as Void.
1.26. Special Player Markets (Match-ups, Groups, and Combos)
Market Description: This category includes Markets involving two or more players, such as Player Match-ups (Head-to-Head), Player Groups, or combined statistical totals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined").
Settlement Nuances: All Bets in this category are settled based on the same logic as individual player props.
● Starting XI Requirement: Every player mentioned or included in the specific "Special Market" must be in the starting lineup.
● Void Rule: If any one (or more) of the players included in the Market is not in the starting lineup, all Bets on the relevant Market are Void.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player A starts the match, but Player B is on the bench. The entire Market is settled as Void.
2. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots on goal each." Both players start the match. Player A has 2 shots on goal, but Player B has 0. The Bet is settled as a Loss.
3. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, and Player C to score 3+ goals combined."
○ If any of the players mentioned in the Market description is not in the starting XI, the Bet is settled as Void (Refunded), even if the other players mentioned in the Market description together score 5 goals.
○ If all three players mentioned in the Market description start and score 1 goal each (Total 3), the Bet is a Win.
○ If all three players mentioned in the Market description start and score only 2 goals combined, the Bet is a Loss.
1.27. Anytime Goalscorer
Market Description: This Market provides a list of players for the selection. The Bet is on whether a selected player will score at least one goal at any time during the match.
Settlement Nuances: Participation Rule: Bets remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute.
● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not participate in the game, will be Void.
● Runners: All players who have taken part in the match since kick-off or the previous goal are considered as "Runners" (active participants). ● Unlisted Players: If a player who was not listed in the match-day team scores a goal, all Bets on that player for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purpose of settling this Market and do not affect goal numbering sequence. settlement of player goal totals.
Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics, available on https://optaplayerstats.statsperform.com/en_GB/soccer,or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on the bench, enters the game as a substitute and scores. The Bet is settled as a Win.
2. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored. The Bet on Player B to score remains open until that player scores a goal, or the match ends.
Example 3 (Unlisted Scorer): A player not included in the original list scores the first goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stay active.
1.28. First Goalscorer
Market Description: Bet on which player from the provided list will score the first goal of the match.
Settlement Nuances: Partipation Rule: Bets on this Market for all player selections remain in force if the relevant player named in the Market description enters the field of play at any time before the first goal is scored, whether as a starter or a substitute.
● Void Rule: If a player enters the field of play after the first goal has already been scored, or remains on the substitute bench for the entire match, all Bets on that player for this Market are Void .
● Runners: All players who have taken part in the match since the kick-off and before the first goal are considered as "Runners" (active participants). ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purposes of settling this Market. If the first goal of the match is an own goal, the market remains open until a player scores the first non-own goal.
Settlement Source: The Bets for this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Calculation Examples:
1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer. Player A starts on the bench, enters the game as a substitute in the 20th minute, and scores the first goal in the 30th minute. The Bet is settled as a Win.
2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute. Player B enters the field of play as a substitute in the 15th minute. The Bet on this Market involving Player B is settled as Void because he entered the field of play after the first goal.
3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal. Player C then scores a non-own goal. Bets on this Market involving Player C are settled as the win.
1.29. Last Goalscorer
Market Description: Bet on which player from the provided list will score the final goal of the match.
Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Market selection enters the field of play at any time during Regular Time, whether as a starter or a substitute, provided the relevant player is on the field when the last goal is scored.
● Substituted Out Rule: If a player is substituted out of the game before the last goal is scored, all Bets on that player for this Market are Void . ● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not play in the game, will be Void. ● Non-fielder: For the purposes of this rule, a "Non-fielder" is defined as a player who was not listed in the match-day team. Bets on Markets involving such players are Void.
● Own Goals: Own goals are not considered for the purpose of settling this Market . If the last goal of the match is an own goal, the Bets on Market on the player who scored the previous non-own goal Win. If all goals in the match are own goals, the Bets on this Market are settled according to the "No Goalscorer" result (if offered) or Void.
Settlement Source: The Bets on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Winning Substitute): Player A enters as a substitute in the 85th minute and scores the final goal in the 92nd minute. The Bet on this player A for this Market is settled as a Win.
2. Example 2 (Void due to Substitution): A Bet is on Player B for this Market. Player B starts the match but is substituted out in the 70th minute. A goal is then scored by another player in the 80th minute. The Bet on Player B for this Market is settled as Void.
Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A (1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Market are settled as the Win.
1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.)
Market Description: Bet on which player from the provided list will score the specific designated goal in the match sequence (e.g., the 2nd goal of the match).
Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Market description is on the field of play at any time between the previous goal (or the start of the match for the 1st goal) and the scoring of the designated "Next Goal."
● Void Rule (Not on pitch): If a player enters the field as a substitute after the designated goal has already been scored, or remains on the bench for the entire duration of the match Bets on the relevant player for this Market are Void.
● Void Rule (Substituted out): If a player is substituted out of the game before the designated "Next Goal" is scored, all Bets on that player for that specific goal number for this Market are Void .
● Runners: All players who have been on the field of play since the kick-off (for the 1st goal) or since the previous goal was scored are considered "Runners." ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purpose of settling this Market . If the designated "Next Goal" is an own goal, the Bets for that goal number on this Market remain open. Bets on the player who scores the nextnon-own goal for this Market shall be settled as Win.
Settlement Source: Bets on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association.
Settlement Examples:
1. Example 1 (Winning Substitute): The score is 1-0. Player A enters the game in the 60th minute. Player A scores in the 70th minute to make it 2-0. Bets on Player A for Market "2nd Goalscorer" are settled as a Win.
2. Example 2 (Void due to Substitution): The score is 0-0. Player B starts the game but is substituted out in the 30th minute. The first goal was scored in the 40th minute. Since Player B was not on the field when the goal was scored, the Bet on Player B for Market "1st Goalscorer" is Void .
3. Example 3 (Own Goal Scenario): A Bet is on Player C to score the "3rd Goal." The current score is 2-0. A player from the opposite team scores an own goal (2-1). The own goal is not considered for the settlement of the "3rd Goal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rd Goalscorer" are settled as Win.
1.31. Player to score 2 or more / Player to score 3 or more (Player to score X)
● Market Description: Bet on whether a selected player from the provided list will score X or more goals (e.g., 2 or more goals, 3 or more goals) during the match.
● Settlement Nuances:
a. Distinction from "Player Goals": Unlike the "Player Goals" Market (Section 1.19), which is valid only for starters, this market follows the Any Participation rule.
b. Participation Rule: Bets on this Market remain in force if the player mentioned in the Market description enters the field of play at any time during Regular Time, whether as a starter or a substitute.
c. Void Rule: If a player remains on the bench for the entire match or is not included in the match-day squad, all Bets on that player for this Market are Void.
d. Runners: All players who have taken part in the relevant match are considered as "Runners" (active participants).
e. Own Goals: Own goals are not considered for the purpose of settling this Market and do not count toward the player's total.
● Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association.
● Settlement Examples:
a. Example 1 (Winning Substitute): A Bet is on Player A to score "2 or more goals." Player A starts on the bench, enters as a substitute in the 70th minute, and scores two goals. The Bet on the Player A for Market "2 or more goals" is settled as a Win.
b. Example 2 (Loss): A Bet is on Player B to score "2 or more goals." Player B starts the match and scores only 1 goal. The Bet on the Player B for the Market "2 or more goals" is settled as a Loss.
Example 3 (Void): A Bet is on Player C to score "2 or more goals." Player C is in the squad but does not enter the field. The Bet on Player C for the Market "2 or more goals" is settled as Void.
1.32. Player to receive a Card
Market Description: Bet on whether a specific player will receive a card during the match. This typically is a "Yes/No" Market or offered as "Player to be Carded".
Settlement Nuances:
● Participation Rule (Any Participation): Bets for a specific player for this Market remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute.
● Void Rule: If a player is included in the team’s official squad for the match but remains on the substitute bench and does not enter the field of play at any time, all Bets on that player for this Market are Void.
● Active Players Only: Only cards shown to a player while the player is active on the field of play count. Cards shown to a player who is on the bench (before entering or after being substituted) or shown after the final whistle are not considered for the purpose of settlement of this Market.
● Counting Logic: For the "Yes" outcome, the Bet is settled as a Win if the player mentioned in the Market description is shown any card (Yellow or Red) while active on the field of play. The specific weight or color of the card does not affect the outcome of this specific Market.
Settlement Source: The Bets are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute Win): Player A starts on the bench, enters the game in the 75th minute, and receives a yellow card in the 80th minute. The Bet on this Player A for this Market is settled as a Win.
2. Example 2 (Void): Player B is on the official team sheet as a substitute but stays on the bench for the full 90 minutes. The Bet on this Player for this Market is settled as Void.
Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute, and then receives a yellow card while sitting on the bench in the 85th minute. This card does not count for settlement purposes of this Market. The Bet in Player C for this Marketis settled as a Loss.
Specific markets
1.33. Total VAR / Video Review
Market Description: Bet on the total number of official Video Assistant Referee (VAR) reviews conducted during a match (including Overtime if applicable per specific Market description).
Settlement Nuances:
● Official Confirmation: A VAR review is counted only where officially confirmed through visual evidence on the official broadcast through one of the following visible actions:
○ The head referee makes the "television signal" (drawing a
rectangle/box in the air with their hands).
○ The head referee personally checks the incident at the pitch-side video review monitor (On-Field Review).
● Exclusions (Strictly NOT counted):
○ The message "Goal Check" or "Penalty Check" on the stadium scoreboard or TV graphics.
○ The referee putting their hand to their ear or talking to assistants via the headset.
○ Background VAR checks not accompanied by an official review signal or on-field review are disregarded.
Settlement Source: Official TV Broadcasting.
Settlement Examples:
1. Example 1 : The referee whistles, draws a "box" in the air, and runs to the screen. This is 1 VAR Review.
2. Example 2 : There is a long pause, the referee is clearly talking to someone via his earpiece for 2 minutes, but then just restarts the game without any signals or going to the monitor. This is 0 VAR Reviews.
1.34. Post or Crossbar (Woodwork)
Market Description: Bet on the total number of times the ball hits the goal frame (post or crossbar). The goal frame includes both goalposts and the crossbar.
Settlement Nuances:
● In Play Requirement: A hit is only counted if the ball remains in play after striking the frame (e.g., it bounces back to a player, the referee, or hits another post). Balls that hit the goal frame and go out of play, are not considered for the purpose of settlement this Market.
● Double Hits: If the ball hits one part of the frame (e.g., the post) and then immediately hits another (e.g., the crossbar) without being touched by anyone in between, it counts as one (1) hit.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player shoots, the ball hits the post and bounces back to the goalkeeper. This is 1 hit.
2. Example 2: A player shoots, the ball hits the post, then the crossbar, and then goes out of play. Since no one touched it between hits, this is 1 hit.
1.35. Medical Team Entry
Market Description: Bet on the total number of times a medical team enters the field of play to assist a player.
Settlement Nuances:
● Conditions for Count: An entry is only counted if the referee grants permission and the player actually receives assistance on the field. ● Simultaneous Entries: If the referee calls medical teams for both soccer teams at the same time (e.g., after a head-to-head collision), this is counted as one (1) entry.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player goes down, the referee waves the medical staff enter the field, and they treat the player. This is 1 entry.
2. Example 2: Two players from opposite teams collide. The referee signals for both medical teams to enter simultaneously. This is 1 entry.
Example 3: Medical staff runs toward a player, but the referee has not given permission, or the player gets up and refuses help before they reach him. This is 0 entries.
1.36. Next Scoring Type
Market Description: Bet on the specific method by which the next goal in the match will be scored.
Settlement Nuances:
● Free kick/Corner: The goal must be scored directly from the free kick/corner spot (as applicable). If the ball is deflected, it still counts as a free kick goal as long as the player taking the free kick or corner is officially awarded the goal.
● Penalty: The goal must be scored directly from the penalty spot. Goals scored from a rebound (after a save or hitting the woodwork) do not count as penalty goals.
● Header: The final touch resulting in the goal must be made with the head. ● Shot: Any non-header, non-penalty, non-free-kick, and non-own goal scored from open play or regular play restart.
● Own Goal: Any goal officially declared as an own goal.
● No Goal: If the specified goal is not scored by the end of the match. Settlement Examples:
1. Example (Penalty): A player takes a penalty, the keeper saves it, and the same player scores from the rebound. Market "Next Scoring Type" is settled as a Shot (or Header), not a Penalty.
2. Example (Freekick): A player hits a free kick, it clips a defender's shoulder and goes in. If the goal is awarded to the free-kick taker, it is settled as a Freekick.
1.37. Will be scored a headed goal
Market Description: Bet on whether at least one goal in the match will be scored with a head.
Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ball crossing the goal line must be with the head.
● Own Goals: Own goals are excluded from this market. Even if a player scores an own goal with player’s head, it will not count toward the "Yes" outcome.
Settlement Source (Priority):
1. WhoScored
2. FotMob
3. Sofascore
Settlement Examples:
1. Example 1 (Win): An attacking player heads the ball into the opponent's net from a cross. The Bet on this Market is settled as a Win.
2. Example 2 (Loss): A player attempts to clear a cross with his head but accidentally scores a goal into his own net. This is an Own Goal and a Bet on this Market is settled as a Loss.
3. Example 3 (Loss): A player scores a goal with his shoulder or chest. Since the final touch was not the head, the Bet on this Market is settled as a Loss.
1.38. Penalty Shootout Markets
● General Market Description: These Markets apply only to penalty shootouts (after Regular Time or extra time, depending on the tournament format) conducted under the official competition rules to determine the winner of a match.
Core Settlement Principle: For all statistical Markets (Totals, Handicaps, Odd/Even, etc.), only successfully converted penalties are counted. Missed and saved penalties, or wood-work strikes are not counted as goals but remain relevant for determining the outcome of individual kick markets. If a penalty shootout is abandoned, suspended, or not completed, unsettled Markets shall be void unless the outcome has already been determined.
● Settlement Source: TV Broadcast / Official Match Feed.
1.38.1. Team & Match Totals (Over/Under, Odd/Even)
● Logic: Bet on the number of penalties scored by the Home team, Away team, or both combined.
● Odd/Even: Bets are settled based on the final number of converted penalties. If a team scores 4 penalties, the result is Even. If 3 — Odd.
1.38.2. Sudden Death (Yes/No)
● Logic: Bet on whether the shootout will reach the "Sudden Death" stage. ● Condition: “Sudden death” is deemed to be reached if the score remains equal after both teams have taken their first five penalties each . ● Note: If the shootout ends before or exactly at the 10th kick because one team has an insurmountable lead, the result is No.
1.38.3. Correct Score & Winning Margin
● Correct Score: Bet on the exact final score of converted penalties (e.g., 4–3, 5–4). Any score not explicitly listed in the Market falls under "Any Other Score."
● Winning Margin: Bet on the difference in the number of scored penalties between the winner and the loser.
1.38.4. Last Penalty Markets
● Last Penalty Team: Bet on which team will take the final penalty kick of the shootout. This Market is This is settled based on which team takes the kick that mathematically ends the shootout.
● Last Penalty Outcome: Bet on whether the very last kick of the shootout will be Scored or Missed (includes saves/off-target).
1.38.5. Numbered (Indexed) Penalties (Home/Away)
● Logic: Bet on whether a specific penalty (e.g., "Away Penalty 3") will be scored (Yes) or not (No).
● Note: These Markets are settled in real-time as soon as the specific kick is completed. If the specified indexed penalty is not taken, all Bets on that Market selection are Void.
Settlement Examples:
1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 are scored, 4 are missed. The "Total Goals" Market is settled as 5.
2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). The shootout continues to the 11th and 12th kicks. "Sudden Death" is settled as Yes.
3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4th penalty and misses. The shootout ends there. The "Last Penalty Outcome" is settled as Missed/No, and the "Last Penalty Team" is Team B.
1.39. First to happen / Last to happen
Outcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal.
Settlement Logic:
● First to happen: The Market is settled based on which of the listed Events occurs first in chronological order.
● Last to happen: The Market is settled based on which of the listed Events occurs last before the end of the match. Unless otherwise stated, settlement applies to Regular Time only.
Settlement Nuances: Events are counted at the moment they are awarded or signaled by the referee (e.g., the whistle for a foul), not when they are actually taken.
● Events subsequently overturned or cancelled following VAR review are disregarded for settlement purposes.
Settlement Source: TV Broadcast or official feed provider data. 1.40. Clean Sheet
Market Description: Bet on whether a specific team will prevent their opponent from scoring any goals during the match.
Outcomes: Yes / No.
Settlement Nuances:
● Yes: The team must concede zero (0) goals.
● No: The team concedes one (1) or more goals.
● Own Goals: Any own goal scored by the selected team is treated as a goal conceded by that team. In this case, the "Clean Sheet - Yes" Bet is settled as a Loss.
● Timeframe: Applies to Regular Time only, unless the Market name specifically states "including overtime."
Settlement Source: Match Result / TV Broadcast.
Settlement Examples:
1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0 or 2-0- the other team did not score goals. The Bet is settled as a Win. 2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores an own goal, and the match ends 1-1. The Bet is settled as a Loss.
1.41. Which team will win the rest (Rest of the Match)
Market Description: Bet on which team will score more goals from the moment the Bet is accepted until the end of the match (within Regular Time). If the Bet is accepted after the match has ended or after the Market is no longer valid, the Bet is void.
Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0, regardless of the actual current score in the match.
● Only goals scored after acceptance of the Bet has been accepted count toward the settlement of this Market.
Outcomes: Home, Draw, Away.
Settlement Source: TV Broadcast / Official Match Feed.
Calculation Examples:
1. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest of the match. The game ends 2-0. Since no more goals were scored, the "rest of the match" score is 0-0. The Bet is a Win.
2. Example (Away): The current score is 1-0. You bet on "Away" for the rest of the match. The game ends 1-1. Since the Away team scored 1 goal and the Home team scored 0 after your Bet, the "rest of the match" score is 0-1. The Bet is a Win.
3. Example (Loss): The current score is 0-0. You bet on "Home" for the rest of the match. The game ends 0-1. The Bet is a Loss.
1.42. Bore Draw
The Bore Draw is a promotional feature applicable to selected pre-match soccer Markets. Where the feature is active, qualifying Bets will be refunded in the event that the specified match ends in a 0–0 final score.
Settlement Rule
a) Markets eligible for Bore Draw will be identified accordingly. The applicable Bore Draw conditions will be made available within the Sportsbook interface via special Bore Draw tag (including on the Event page or “My Bets” section).
b) The availability of the Bore Draw tag, including applicable conditions and eligible Markets, is determined solely at the discretion of the Sportsbook and may vary.
c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed on supported Markets will be voided.
d) Market selections that are winning at the time of settlement (including Bets correctly predicting a 0–0 outcome, where applicable) will be settled as per Rules and are not affected by this feature.
e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore Draw Market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Bore Draw markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules.
f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Markets in accordance with these Betting Rules. In such cases, the general rules relating to void Bets shall apply.
g) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors.
h) Any matters not expressly addressed in this section shall be governed by these Betting Rules.
2. Tennis.
Tennis Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common tennis terms and do not constitute the definitive criteria for the Settlement of Bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
● Ace: A legal serve that lands in the service box and is not touched by the receiver's racket, resulting in a point for the server.
● Abandonment: When a match is stopped before its scheduled completion (e.g., due to weather, darkness, or player retirement) and is not resumed or completed within the timeframe provided under Rule 6.2.2 or the applicable tennis-specific rules. .
● Break Point: A situation where the receiving player is one point away from winning the game and "breaking" the opponent's serve.
● Break Point Won (Converted): A statistic credited when a receiving player successfully wins a game in which they had a break point opportunity. ● Double Fault: Two consecutive illegal serves (e.g., hitting the net or landing outside the service box) by the same player during a single point, resulting in the loss of that point.
● Game: A scoring unit within a set. A player must win at least four points (15, 30, 40, Game) and be leading by at least two points to win a game. ● Match Tie-break (Super Tie-break): A special tie-break (usually played to 10 points) used in some tournaments in place of a deciding final set. For Settlement purposes, a Match Tie-break counts as one set won by the winning player and as one game in total games Markets, unless expressly stated otherwise.
● Natural Conclusion: A settlement principle where a Bet is resulted if the Outcome was already unconditionally determined at the time of retirement/abandonment and could not have changed regardless of further play.
● Penalty Point/Game: A point or game awarded by the chair umpire to a player due to a code violation by the opponent. Such points/games count toward the final score and settlement.
● Retirement: When a player officially withdraws from a match while it is in progress (after the first point has been played), usually due to injury or illness. ● Set: A scoring unit consisting of a sequence of games. Most professional matches are "Best of 3" (first to win 2 sets) or "Best of 5" (first to win 3 sets). ● Short Sets: A modified match format where a set is won by the first player to reach 4 games (instead of the traditional 6).
● Tie-break: A deciding game played when the score in a set reaches 6-6 to determine the winner of that set (usually played to 7 points).
● Void : The cancellation of a Bet occurring when a Match is abandoned or a player retires before a Market's Outcome is determined where the Stake is returned to the End User.
● Walkover: When a player withdraws from a Match before it has started (before the first point of the Match is played ), all Bets on the Match in case of a Walkover are Voided.
2.1. General Match Conditions
2.1.1. Change of Circumstances:
Unless otherwise expressly stated, all Bets on relevant Match remain valid notwithstanding:
● a) Change of venue.
● b) Change of day of the match and/or schedule.
● c) Change of surface on which the match is played.
● d) Change from indoor to outdoor court or vice versa.
2.1.2. Delays and Interruptions:
In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled Markets shall remain pending , and trading will resume as soon as the match continues. Unsettled Bets will not be voided unless the tournament is officially cancelled or postponed indefinitely.
2.1.3. Incorrect Information:
● If the players or teams are displayed in the Market incorrectly, the Sportsbook reserves the right to void respective Bets.
● If Markets remain open with an incorrect score in comparison to actual score in the live Match, the Sportsbook reserves the right to void the respective Bets.
2.2. Scoring and Format
2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a Match Tie-break (often used instead of a final set), it will be considered and settled as the 3rd set. For set-based markets, the Match Tie-break counts as one completed set.
For game-based markets (including Game Handicap and Total Games), the Match Tie-break will be counted as one game only, unless otherwise stated.
2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for the purpose of settling "Total Games" and "Handicap" Markets.
2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on that specific game or point will stand.
2.3. Retirement, Walkover, and Abandonment
2.3.1. General Rule:
In the event of a Retirement, Walkover, or early Match termination before the scheduled number of sets/games is completed, all unsettled Markets for the relevant Match not already determined under Rule 2.3.3, will be Voided.
2.3.2. Walkover: If a player or team withdraws before the Match starts (before the first point is played), it is considered a Walkover, and all Bets on the Match are Voided.
2.3.3. Natural Conclusion Principle:
A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome has already been unconditionally determined and could not be altered by any remaining possible play should the Match be played to its natural conclusion.
2.3.4. Calculation Examples (Natural Conclusion):
● a) Set Totals: If a set is abandoned at 4-4, Bets on Over 9.5 games are settled as Won, and Under 9.5 as Lost (since any finish requires at least 10 games). Bets on Over/Under 10.5 are Void.
● b) Match Totals (Best of 3): If a match is abandoned at 6-4, 4-6, Bets on Over 25.5 games are settled as Won, and Under 25.5 as Lost (since at least 26 games are required to finish). Bets on Over/Under 26.5 are Void.
● c) Handicaps: A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a +2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost. All handicaps between -2 and +2 are Void.
● d) Individual Player Totals: Match abandoned at 6-4, 2-0. Player A has won 8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Bets on Over 8.5 are Void.
2.4. Statistical Markets (Aces, Double Faults, Break Points) 2.4.1. Settlement Sources:
All statistical Markets are settled based on official tournament data (e.g., Official Site of Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women's Tennis Association | WTA Tennis ) or data providers.
2.4.2. Retirement or Disqualification:
If a Match is not completed due to retirement or disqualification, all statistical Markets relevant to that Match and not already determined under the Natural Conclusion Principle shall be Void.
● Example: If a Bet is placed on "Over 5.5 Aces" and the player has already served 6 aces before retiring, the Bet is settled as a Win. If they had only 3 aces before retiring, the bet is Void.
2.4.3. Break Points:
Break Points Won: Only successfully converted break points are counted.
● Total Break Points: Refers to the total number of break point opportunities created, regardless of whether they were converted.
2.4.4. Match Tie-break (Super Tie-break):
All aces, double faults, and other statistics recorded during a Match Tie-break (Super Tie-break) count toward the final match totals.
2.4.5. First to occur (First Ace / First Double Fault):
These Markets are settled as soon as the Event occurs.
● If a player retires before the first ace or double fault has occurred, all Bets on this Market are Void.
● If the Event has already occurred before the retirement, all Bets on this Market stand.
2.4.6. Most Stats (1X2 / Handicaps):
Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are declared Void if the Match is not completed due to retirement or disqualification.
Terms and Conditions
Privacy Policy
Self Exclusion Policy
Sports T&C
Sports T&C
Last updated on 25 August, 2026
Betting Rules
I. General rules
1.Introduction
1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the End User confirms that they have read, understood, and agreed to be bound by these Betting Rules. The Betting Rules consist of the following main sections:
● 1.1.1. General Rules (including Definitions, Settlement logic, and Betting Integrity);
● 1.1.2. Sports Related Rules;
● 1.1.3. Esports Related Rules;
● 1.1.4. Esports solution betting rules;
● 1.1.5. Greyhound, Horse and Harness Racing rules;
● 1.1.6. Predictions;
1.2. The use of the Sportsbook is at all times subject to applicable laws and regulations, including those imposed by the regulatory authority overseeing the Operator and/or the Sportsbook.
1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to End Users via the Operator’s platform and will take effect upon publication, unless stated otherwise.
1.4. Severability: If any provision of these Betting Rules is found by any court or regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect.
1.5. Any reference to words in the singular shall include the plural and vice versa. References to gender are non-binding and intended for informational purposes only.
The purpose of these Betting Rules is to ensure that all Bets are processed and settled fairly, honestly, and in accordance with these terms.
1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator’s Terms and Conditions. These Betting Rules must be read in conjunction with the Operator’s General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator’s General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.
2. Definitions
Entities and Platform
2.1. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the jurisdiction of operation and providing betting services via its operated Website.
2.2. Sportsbook – means an online platform and all components connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of fixed odds betting services.
2.3. End User – An individual who uses the services of the Sportsbook via the Website and has agreed to be bound by these Betting Rules as part of Operator’s Terms and Conditions.
Betting Mechanics and Types
2.4. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, Market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to Sportsbook and these Betting Rules. Bets are made on Odds and/or terms proposed by the Sportsbook.
2.5. Stake – monetary value wagered by an End User on an Event, Market or set of the mentioned forming a proposal for a Bet and in case of acceptance of the Bet - basis for calculating potential Winning or Loss in accordance with these Rules.
2.6. Odds – the coefficient as determined by the Sportsbook related to probability of outcome of an Event or Market expressed in a numeric value.
2.7. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the Outcome of an Event or Market correctly.
2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect, resulting in the total or partial forfeiture of the Stake to the Operator in accordance with these Rules.
2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on the Website of the Operator for fixed odds betting.
2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entire tournament, competition, or series (e.g., Winner of the World Cup) rather than an individual match.
2.11. Related Outcomes (Dependent Outcomes) – Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of
another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder).
Event and Market Status
2.12. Event –a sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in a real time on which Odds are offered for fixed odds betting in the Sportsbook.
2.13. Market – A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.
2.14. Outcome – A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).
2.15. Result – The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.
2.16. Abandoned Event – An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).
2.17. Postponed Event – An Event that did not start at its officially scheduled time but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined – A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).
2.19. Runner / Non-Runner – Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport , unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).
2.20. Mercy Rule – A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations).
Data and Informational Services
2.21. Live Scoreboard – An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Operator’s Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.
Settlement and Integrity
2.23. Settlement – The final process of determining the Outcome of a Bet based on Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases:
● (i) Administrative/Technical: When a Bet is declared Void or Cancelled in accordance with these Rules (e.g., due to an Abandoned Event, a Non-Runner, or an Error).
● (ii) Market-Based: As a natural result of the Market's logic where the Outcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, or whole-number Asian Handicaps and Totals). In such instances, the Refund is a legitimate Outcome of the Bet rather than a cancellation.
2.25. Refund – The return of the original Stake of a Void Bet to the End User’s account balance, but technically settled at Odds of 1.00.
2.26. Dead Heat Rule – A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.
2.27. Syndicate – A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.
2.28. Fair Play Principle – The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.
2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.
2.30. Limit – The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may
be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.
2.31. Regular Time – refers to the scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.
3. General rules:
3.1. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.
3.2. In the event of any discrepancy between the English version of these Betting Rules and any other language version, the English version shall prevail.
3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed or changed by the End User. The Operator is not responsible for misplaced or duplicated Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes for the reason of misplaced or duplicated bets.
3.4. All accepted Bets can be reviewed in the “My Bets” section of the End User interface to ensure all requested Bets were successfully accepted.
3.5. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The
Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User’s sole responsibility to remain informed about the actual circumstances of an Event or Market.
3.6. The use of any automated systems (including, but not limited to, robots, bots, scanners, or similar automated tools) to place or assist in placing Bets on the Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.
3.7. The use of multiple accounts or third-party accounts for the purpose of bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Bets placed by an End User or an End User in a Syndicate in violation of this clause shall be void.
3.8. The availability of Events and Markets on the Sportsbook may vary by jurisdiction, as the offering of Sportsbook services is subject at all times to applicable laws and regulations.
3.9. The Sportsbook uses reputable and legitimate data sources to determine results. While data sources are not always expressly disclosed, they may be provided to the End User upon reasonable request at the Operator’s discretion in the event of a dispute.
3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence shall be:
1. Market Rules (Specific to a certain market);
2. Sport Rules (Specific to a certain sport);
3. General Rules (This Section). In the absence of specific Market or Sport rules, General Rules shall apply.
3.11. Any reference to “X” within a Market description in these Rules refers to the specific numeric value defined in the Sportsbook offering at the time the Stake is placed.
4. Stake Placement, Bet Types & Features
4.1. General Conditions
● 4.1.1. All Stakes placed by an End User and all Bets accepted by the Sportsbook are subject to these Betting Rules and applicable law. ● 4.1.2. For a Bet to be considered valid, it must be expressly confirmed as accepted by the Sportsbook with a respective statement in the betslip and recorded in the End User’s account history.
● 4.1.3. The Sportsbook reserves the exclusive right, at its sole discretion, to accept or reject any Bet or Stake.
4.2. Basic Bet Types
● 4.2.1. Single (Ordinary) – a Bet placed on a single Outcome within or of an Event. If the choice of the Outcome in the Bet is correct, the Winning equals the Stake multiplied by the Odds.
● 4.2.2. Combo (Parlay/Accumulator) – A Bet combining two or more independent Market selections from one or multiple Events. All Market selections must be correct for the Bet to win and settled as winning in accordance with these Rules. If any of the Market selections loses, the entire Combo Bet is lost.Winning is calculated as: Stake × Total Odds (where Total Odds equals the multiplication of all included Odds).
● 4.2.3. System – A Bet consisting of multiple combinations (Combos) generated from Market selection from different Outcomes. Each combination includes a fixed number of Market selections from the total set chosen by the End User. A System Bet uses the same Stake for each combination. The End User must specify the total number of selections and the number of selections included in each combination.
4.3. Named Systems (Multi-Bets)
To simplify the placement of complex Systems, the following standard combinations are available:
Type Selections Breakdown of Bets
Trixie | 3 |
Patent | 3 |
Yankee | 4 |
Canadian | 5 |
Heinz | 6 |
Super Heinz | 7 |
3 Doubles and 1 Treble (4 bets total)
3 Singles, 3 Doubles, and 1 Treble (7 bets total)
6 Doubles, 4 Trebles, and 1 Fourfold (11 bets total)
10 Doubles, 10 Trebles, 5 Fourfolds, and 1 Fivefold (26 bets total)
15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds, and 1 Sixfold (57 bets total)
21 Doubles, 35 Trebles, 35 Fourfolds, 21
Fivefolds, 7 Sixfolds, and 1 Sevenfold (120 bets total)
Goliath 8 28 Doubles, 56 Trebles, 70 Fourfolds, 56
Fivefolds, 28 Sixfolds, 8
Sevenfolds, and 1
Eightfold (247 bets total)
4.4. Payouts and Rounding
4.4.1. If the calculated amount of Winning involves more than two decimal digits, the amount may be rounded to the nearest two decimal places in accordance with standard mathematical rounding rules.
4.5. Cash Out
● 4.5.1. “Cash Out” is an option offered by the Sportsbook that allows the End User to settle a Bet before the Event is completed on terms offered by the Sportsbook.
● 4.5.2. The Cash Out offer may be accepted or declined by the End User. By selecting “Cash Out,” the End User agrees to settle the Bet at the offered terms and the Bet is considered settled.
● 4.5.3. Cash Out may be available for both pre-match and live Bets. The Sportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Out offers at any time and at its sole discretion, without providing a reason.
4.6. Bet Builder
● 4.6.1. Bet Builder is a Bet combining multiple selections from different Markets within the same Event. To win Bet Builder, every Outcome of selected Markets within the Bet Builder Bet must be predicted correctly.
● 4.6.2. Bet Builder availability remains at the Sportsbook’s sole discretion. The Sportsbook reserves the right to amend, suspend, or remove the Bet Builder feature at any time.
● 4.6.3. If any selection within the Bet Builder is settled incorrectly, the provisions relating to Errors under these Betting Rules shall apply.
● 4.6.4. If one or more selections within a Bet Builder Bet is Void, the entire Bet Builder Bet will be Void once all selections within Bet Builder Bet have completed, unless any of the selection within the Bet Builder Bet has Lost.
● 4.6.5.If any individual selection within a Bet Builder Bet is settled as Lost, the entire Bet Builder Bet will be settled as Lost.
● 4.6.6. Bet Builder Bets may be combined within Combo or System Bets, either with other Bet Builder Bets or with standard (non-Bet Builder) Bets.
4.7. Early Payout
Early Payout is a special offer that allows a Bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective Event and Market, are met , irrespective of the actual final outcome of the Event.
● a) Markets eligible for Early Payout will be identified accordingly. The applicable Early Payout conditions will be made available within the Sportsbook interface via special Early Payout tag (including on the Event page or “My Bets” section).
● b) The availability of the Early Payout tag, including applicable conditions and eligible Events or Markets, is determined solely at the discretion of the Sportsbook and may vary.
● c) Early Payout may apply to Single Bets and multiple Bets (including Combo, System, and Bet Builder Bets), whether consisting entirely of Early Payout selections or a combination of Early Payout and non-Early Payout selections. Early Payout may also be available in conjunction with certain bonus types (e.g., ComboBoost, Bet Refund, Free Money, No Risk).
● d) For Single Bets, once the Early Payout condition is met, the Bet is settled as a winning Bet regardless of the final outcome of the Event. No additional payout will be made if the original selection also wins.
● e) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containing both Early Payout and non-Early Payout selections, only the selections meeting the Early Payout conditions will be settled
early. The remaining selections will continue to be settled in accordance with these Betting Rules.
● f) The Sportsbook reserves the right to suspend, modify or withdraw any Early Payout market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Early Payout markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules.
● g) The Sportsbook reserves the right to reject or void any Bet on Early Payout markets in accordance with these Betting Rules. In such cases, the general provisions relating to void Bets shall apply.
● h) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR
decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors.
● i) Any matters not expressly addressed in this section shall be governed by these Betting Rules.
5. Market Types
5.1. Match (1X2)
This market allows betting on the Outcome of a Match or Event within Regular Time.
● “1” – Home Team (or the participant listed on the left side).
● “X” – Draw (the selection in the middle).
● “2” – Away Team (or the participant listed on the right side).
Example: You bet on "1" in a football match.
● If the score is 1:0, your bet Wins.
● If the score is 1:1 or 0:2, your bet Loses.
Note: Unless otherwise stated in the specific Sport Rules, this market is settled based on the Result at the end of Regular Time.
5.2. Double Chance
A Market that allows to cover two of the three possible outcomes of an Event in a single Bet.
● “1X” – Home Team wins or Draw.
● “12” – Either Home or Away Team wins.
● “X2” – Draw or Away Team wins.
Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1, the Bet Loses.
5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head)
This Market type offers only two possible outcomes to bet on.
● The "Missing Outcome" Rule: If an Outcome occurs that was not available for selection in the Markets (e.g., a Draw occurs in a Market with only "Home" and "Away" options), the Stake is Refunded (Odds 1.00).
● Timeframe & Extra Periods: By default, Bets are settled based on Regular Time. Additional periods (Overtime, Penalties, Super Overs) are only included if explicitly stated in the Market name.
● Implicit Inclusion: Certain 2-way Markets by their nature include all stages necessary to determine a final winner, such as “To Qualify” or “To Lift the Trophy”.
Examples of Settlement:
Example 1
Sport: Basketball
Market : Winner (incl.overtime)
Outcomes: Team A vs Team B
● Team A wins 110:105.
● Result: Win for Team A.
Example 2
Sport: Football
Market : Draw No Bet
Outcomes: Team A vs Team B
● The match ends 1:1.
● Result: Bet is Void since "Draw" was not a selection, the Stake is refunded. Example 3
Sport: Formula 1
Market : H2H
Outcomes: Driver A vs Driver B
● Driver A finishes 4th, Driver B finishes 7th.
● Result: Win for Driver A.
Example 4
Sport: Football
Market: To Qualify
Outcomes: Team A to Qualify
● The match ends 1:1 in Regular Time. Team A eventually wins the Penalty Shootout and progresses to the next stage.
● Result: Win. Markets on tournament progression inherently include all extra stages (Overtime and Penalties) required to determine which team advances. The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.
5.4. Totals (Over/Under)
A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.
5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5)
For this Market the Market outcomes have no "middle ground." The Bet either wins or loses.
Example: Total Over 2.5 goals
● 3 or more goals were scored in the Match (e.g., 2:1, 3:0): The Bet Wins. ● 2 or fewer goals were scored in the Match (e.g., 1:1, 2:0): The Bet Loses.
5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0)
These Market outcomes allow for a Void if the final count exactly matches the relevant Market outcome.
Example: Total Over 2.0 goals
● 3 or more goals were scored in the Match: the Bet Wins. ● Exactly 2 goals (e.g., 1:1, 2:0) were scored in the Match: The Bet is Void. ● 1 or 0 goals were scored in the Match: the Bet Loses.
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75)
In these Markets, the Stake is automatically divided into two equal halves between the two closest half-number Market outcomes.
A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on a whole number (2.0), the other half of the Stake is on the fractional number (2.5).
Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of the Stake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50 goes to Over 2.5). The Bet is accepted.
● 3 or more goals are scored in the Match: Both halves of the Stake win. ● Exactly 2 goals are scored in the Match: The Over 2.0 part of the Stake is a Void Bet, but the Over 2.5 part of the Stake is a Loss. The Bet gets $50 back (Half Loss).
● 1 or 0 goals are scored in the Match: Both halves of the Stake lose. The Bet loses in full.
B) Lines ending in .75 (e.g., 2.75) One half of the Stakeis on a fractional number (2.5), the other half of the Stake is on a whole number (3.0).
Example: A Stake in amount of $100 is placed on "Total Over 2.75" ($50 goes to Over 2.5 and $50 goes to Over 3.0). Bet is accepted.
● 4 or more goals are scored in a Match: Both halves of the Stake win. Bet wins in full.
● Exactly 3 goals are scored in a Match: The part of the Stake on Over 2.5 part wins, but the part of the Stake on Over 3.0 part is a Refund. The Bet gets a winnings for $50 + $50 as a Refund (Half Win).
● 2 or fewer goals are scored in a Match: Both halves of the Stake lose. Bet loses in full.
5.5. Handicaps
“Handicap” is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap)
In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the description of the Market. Three outcomes are available: Home, Draw or Away.
● Settlement Rule: Result of the Match + Handicap = Result for Settlement. ● No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw" selection wins.
Example: Team A vs Team B | Handicap 0:1
(This means Team B starts the Match with a 1-goal advantage)
● Result of the Match 1:0, Add the Handicap (0:1) = Result for Settlement 1:1. ○ Bets on "Draw" win. Bets on Team A or Team B lose.
● Result of the Match 2:0, Add the Handicap (0:1) = Result for Settlement 2:1. ○ Bets on "Team A" win.
● Result of the Match 0:0, Add the Handicap (0:1) = Result for Settlement 0:1. ○ Bets on "Team B" win.
5.5.2. Asian Handicap (Whole and Half Market selections)
This is a 2-way market (no "Draw" option).
● The "Void" Rule: If the Result for Settlement after applying the Handicap is exactly equal to the relevant Market selection, all Bets placed on this Market selection are Void and refunded at Odds 1.00.
Example 1 (Half Line -1.5): > * Team A wins by 2 or more: Win.
● Team A wins by 1 goal, draws, or loses: Loss.
Example 2 (Whole Line -3.0):
● Team A wins by 4 or more goals (4:0, 5:1): Win.
● Team A wins by exactly 3 goals (3:0, 4:1, 5:2): Void/Refund. Since the victory margin is exactly equal to the Line, the Stake is refunded. ● Team A wins by 2 goals or less, draws, or loses: Loss.
5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25)
The Stake is divided into two equal halves between the two closest half-number Market selections.
A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half of the Stake is on -1.5.
Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet is accepted.
● Win by 2+ goals: Both halves win. Full Win.
● Win by exactly 1 goal: The -1.0 part is a Refund, the -1.5 part is a Loss. You get $50 back (Half Loss).
B) Lines ending in .75 (e.g., -0.75) One half of the bet is on -0.5, the other half is on -1.0.
Example: $100 on Team A (-0.75)
● Win by 2+ goals: Both halves win. Full Win.
● Win by exactly 1 goal: The -0.5 part wins, the -1.0 part is a Refund. You get your winnings for $50 + your $50 refund (Half Win).
5.6. Correct Score
This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).
● 5.6.1. Selection List: The Sportsbook offers a list of Markets - Potential Scores. For a Bet to win, the Result of the Match has to be equal to the potential score mentioned in the Market.
“Any other score”/”Other”. In addition to Markets with a defined score, Sportsbook may offer a Market "Any Other Score" (or "Other") . In case the Result of the Match was none of the scores mentioned in the Markets of the Selection list Bets (if any) placed on “Any other score” (or “Other”) win. If no such option is provided and the final Score is not listed among the Selection List Markets, all the relevant Markets will be settled as Lost, subject to the specific sport rules.
● 5.6.2. Team Order: All Scores are settled based on the official order of teams or participants (Home Team score : Away Team score).
Example: A Bet on 2:1 is only a Winner if the Home team scores 2 and the Away team scores 1. A Bet on a Score of 1:2 results in a Loss.
● 5.6.3. Regular Time: Unless the Market name explicitly states otherwise (e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at the end of Regular Time.
● 5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can be offered for specific segments of a match/game/Event e.g.:
○ Half-Time Correct Score: Only goals scored in the first half count. ○ 2nd Half Correct Score: Only goals scored in the second half count (the "score" for this market starts at 0:0 at the beginning of the half).
Example 1 (Standard): A Bet is on "2:1" for a Soccer match.
● Final score of the match is 2:1. Result: The Bet wins.
● Final score is the match 1:2 or 1:1. Result: The Bet is lost.
● Final score is of the match is 2:1 in Overtime (after 0:0 in regular time). Result: The Bet is Lost (since the regular time score was 0:0).
Example 2 ("Any Other Score"): A Bet is on "Any Other Score". The offered Selection List went up to 6:6.
● The Match ends 7:3 or 8:2. Result: The Bet wins since the Results of the Match were not individually listed in the Selection List and the Results of the Match fall under "Any Other Score".
5.7. Both Teams to Score (BTTS)
A Market where the End User predicts whether both Teams will score at least one goal/point each within the specified timeframe.
● 5.7.1. Market "Yes" Outcome: Bets on this Market win if both Teams score at least one goal/point during the selected timeframe each. For settlement purposes, own goals are counted to the Team that receives the point on the scoreboard.
● 5.7.2. Market "No" Outcome: Bets on this Market win if at least one team (or both) fails to score.
● 5.7.3. Score 0:0 settlement: If the match ends 0:0 in regular time, the "No" selection is deemed the winner.
Example: A Bet is on "BTTS: Yes".
● Match ends 1:1. Result: The Bet wins.
● Match ends 2:0. Result: The Bet is lost.
● Match ends 1:1 in Overtime (after 0:0 in Regular Time). Result: The Bet is lost (Should the Market explicitly include Overtime, the Bet would win)
5.8. Odd/Even
The Market provides betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be an Odd or Even number.
● 5.8.1. Odd: Any Total Result that results in an odd number (1, 3, 5, 7, 9, etc.). ● 5.8.2. Even: Any Total Result that results in an even number (0, 2, 4, 6, 8, etc.).
● 5.8.3. The "Zero" Rule: For the purposes of Settlement, a total Result of zero (0) is always considered an Even number. This applies to Markets of all sports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards).
Examples of Settlement:
Example 1 (Football): The Bet is on "Total Goals: Odd".
● The match ended 2:1. Total goals scored during the Match 3. The Bets placed on this Market win.
Example 2 (Basketball): The Bet is on "Total Points: Even".
● The match ends 102:98. Total points scored during the Match is 200. The Bets placed on this Market win.
Example 3 (The 0:0 Scenario): The Bet is on "Total Goals: Even".
● The match ends 0:0. Total goals scored during the Match is 0. The Bets placed on this Market win.
5.9. Period & Interval Markets
These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").
5.9.1. Half Time / Full Time (HT/FT)
The Market offers predicting the Result at half-time and the final outcome of a Match.
Format Protection: If the Match format changes (e.g., 3 periods instead of 2 halves), Bets on the relevant Match are Void.
5.9.2. Independent Period Betting (e.g., "2nd Half Winner")
For this Market only events occurring strictly within that timeframe count for the purposes of Settlement - as if the score "resets" to 0:0 at the start of that period.
5.9.3. Result at end of Period (Cumulative)
The Bets on this Market are settled based on the total Result on the scoreboard at the moment the specified period ends (i.e. the Result includes all points/goals scored from the start of the Match).
5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min")
Bets on these Markets are settled based on Results in accordance with the official Match clock. For the avoidance of doubt, the following timing rules apply:
● Minute Definition: The 1st minute is from 00:00 to 00:59 of the Match time.
○ The 15th minute is from 14:00 to 14:59 of the Match time.
○ The 75th minute is from 74:00 to 74:59 of the Match time.
● Interval Boundaries: "1-15 min" interval: Includes all betting Events and Market Outcomes occurring strictly from 00:00 to 14:59 of the Match time. A goal at 15:00 of the Match time is considered to have occurred in the 16th minute (the next interval) of the Match time.
● "After 75 minutes": The interval includes all betting Events and Market Outcomes occurring strictly from 75:00 until the end of the Match time. Any event occurring up to 74:59 is outside the Market interval.
● Injury Time (Stoppage Time): Events taking place during the injury time are settled as having occurred at the final second of the last minute of that half of the Match.
○ A goal at 45+1' of the Match time is settled as occurring at 44:59 (45th minute) of the Match time.
○ A goal at 90+3' of the Match time is settled as occurring at 89:59 (90th minute) of the Match time.
For the avoidance of doubt, injury time is not included in single-minute markets or intervals of one minute or less unless expressly stated otherwise.
Examples of Settlement:
Example 1 (The 15:00 Rule): The Bet is on "Goal between 1-15 min".
● Goal is being scored at 14:59 of the Match time: Result: The Bet wins. ● Goal is being scored at 15:00 of the Match time: Result: The Bet is lost. The goal was scored during the start of the 16th minute of the Match.
Example 2 (Total after 75 minutes): The Bet is on "Over 2.5 goals after 75 minutes".
● The 3rd goal is scored at 74:59 of the Match time: Result: The Bet is lost . The 3rd goal is scored at 75:00 of the Match time: Result: The Bet wins .
Example 3 (Single-Minute Market): Bet on "Goal in the 15th Minute" (covers the exact timeframe from 14:00 to 14:59).
● Goal scored at 14:59. Result: The Bet Wins.
● Goal scored at 15:00. Result: The Bet Loses (this is the start of the 16th minute).
5.10. Dynamic & Event Markets
These Markets provide betting on specific occurrences or reaching specific milestones during the Match.
5.10.1. Race to X (Points, Goals, Corners, etc.)
Market provides betting on which Team or participant will be the first to reach a specific tally of a predefined occurrence by the end of the Match or in a specified timeframe.
● Settlement: The Bet is settled as won as soon as one participant reaches the specified number.
● The "Neither" Condition: If the specified tally is not reached by the end of the Match or the specified timeframe and no "Neither" or "None" Markets were offered, all Bets on that Market are declared Void .
5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer) Market provides betting on which participant will be responsible for the very next specific Event in the Match as defined in the description of the Market.
The "No Event" Rule: If the Match ends or the specified timeframe expires before the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or similar) option was available for selection.
5.10.3. Chronological Events
Market provides betting on which Team or participant will be the "First" or "Next" to achieve a specific Event (e.g., First Card, First Corner, First Penalty).
Settlement: Settlement of the Market is based on the chronological order in which the Event mentioned in the description of the Market occurs according to official Match data.
Simultaneous Events Rule: If it is not possible without any reasonable doubt to determine the winning Outcome (for example, in the case of players from different Teams being shown a card simultaneously in the same interruption of play), all affected Bets will be Void.
5.11. Outright & Comparison Markets
These Markets provide betting on the final results of a tournament, league, or specific competition, rather than a single Match.
5.11.1. Outright (Winner)
The Market provides betting on the winner of a specific competition, tournament, or league.
Settlement: The Market is settled based on the official final standings or podium at the time of the Event's conclusion.
Non-Runner Rule: If a participant listed in the Market does not take any part in the competition (e.g., withdraws before the tournament starts), bets involving that participant are Void, unless Specific-Sports rules determine otherwise.
5.11.2. Place (Top Finish)
Market provides betting on participant finishing the Event within a specified range of positions in the final classification (e.g., Top 3, Top 5, Top 10).
Settlement: The Bets on the Market are settled as winning as long as the participant finishes within the defined range (e.g., 2nd place for a "Top 3" market).
5.11.3. Head-to-Head (H2H)
The Market provides betting on a comparison between two specific participants - which of the two will achieve a better final position or result in an Event.
Settlement: If one participant finishes higher than the other according to the official Result of the Event, Bets on the participant finishing in the higher position win.
Both must start: For the Bet to stand, both participants must start the Event. If one or both do not participate, the Market is Voided.
5.11.4. Triple-Head
The Market provides the betting on which one of the three listed participants will achieve the best result among them.
If one participant finishes higher than the others according to the Result of the Event, Bets on the participant finishing in the higher position win.
Participation Rule: All three participants must start the Event for the Bet to stand; otherwise, the Bets on this Market shall be Voided.
5.12. Special Team Markets
These Markets provide betting on specific performance conditions for a Team or participant during an Event.
5.12.1. Team to Score First and Win
The Market provides betting on that the specified Team will score the very first goal (point and other type of scoring metrics) of the Match and also will win the Match.
● Settlement: Both conditions must be met for the Bet to win.
● The "No Goal" Rule: If the Match ends in a 0:0 draw , all Bets on this Market are Voided.
5.12.2. Clean Sheet
The Market provides betting on that a specific Team will not concede a single goal during the entire Match (Regular Time).
● Market Selection "Yes": The specified team must keep its score at zero for the specified opponent team (e.g., Match ends 1:0, 0:0, 3:0).
● Market Selection "No": The specified Team concedes at least one goal.
5.12.3. Team to Win From Behind
The Market provides betting on that a specific Team mentioned in the Market description will win the Match after having trailed by at least one goal at any point during the Event.
● Winning Condition: The Team must be losing (e.g., 0:1, 1:2) at some point, but the final result must be a win for them.
● Draws/Losses: If the Team makes a comeback but only manages a draw, the Bet is a Loss.
5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves") The Market provides betting on that a Team will score more goals than its opponent in every stipulated period of the Match separately.
● Independent Calculation: For the purposes of this Market, each half/period is treated as a separate "mini-match" starting at 0:0.
● Settlement: For a Bet to be settled as winning, The team mentioned in the Market must "win" the first half and "win" the second half independently.
Example (Team A Win Both Halves):
Scenario A 1st Half score: 1:0 (Team A wins the half). 2nd Half score: 1:0 (Final Score 2:0. Team A wins the half).
Result: Bets placed on the Market are settled as winning.
Scenario B: 1st Half ends 2:0. 2nd Half ends 0:0 (Final Score 2:0).
Result: Bets placed on the Market are settled Lost, because Team A did not "win" the second half; it was a draw.
5.13. Additional Market Definitions
5.13.1. Injury Time (Stoppage Time)
Any reference to "Injury Time" in a Market refers to the amount of time displayed by the designated official (e.g., the fourth official's board) and not to the actual duration of match.
5.13.2. Awards (Man of the Match, MVP, etc.)
Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player" (MVP), etc., shall be based solely if and to whom any respective awards are awarded based on the official Event Organizer’s decision, unless expressly stated otherwise in the Market.
6. Events and Resulting
6.1. Result Determination & Finality
6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, live scores, clocks, match statistics of Events posted in the Sportsbook are strictly for informational purposes. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An time or date incorrectly posted in the Market description is not a valid reason for voiding bets, with the exception of Late Bets. Incorrectly posted dates or times, or live scores, clocks, or statistics, are not valid reasons to void Bets.
6.1.2. Basis for Settlement All Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official Result has been announced.
● Timeline of Result: The official Result is determined on the date of the Event’s completion, unless the governing body provides the Result at a later date.
● Governing Body Authority: The official Result as determined by the Event’s governing body is final for settlement purposes, except where these Betting Rules expressly state otherwise.
● Non-Official Events: Bets on Events outside of official professional competitions (e.g., friendly or exhibition matches) shall be settled based on information provided by the specific Event organizer.
6.1.3. No Recognition of Protests (The "First Official Result" Rule) For settlement purposes, the Sportsbook recognizes only the result achieved on the field of play. Any subsequent protested, overturned, or overturned decisions (due to doping, technical appeals, or disciplinary actions) that change the result after the official announcement will not be recognized.
6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are final after 72 hours from the Settlement. Within this period, the Sportsbook may only correct Settlements due to human error, system error, or errors in the referenced source of Results. After 72 hours from Settlement, all Settlements are final, and no queries regarding Settlement will be accepted.
6.1.5. Changes of Venue
● Neutral Ground: If an Event is moved to a neutral venue, all Bets will stand, provided the Home and Away teams are still designated as such. ● Swapped Teams: If the Home and Away teams for a listed match are reversed (i.e., the match is played at the original Away team’s ground), bets placed based on the original listing will be Voided.
● City Change: If an Event is moved to a different city but the designated Home team remains unchanged, Bets will stand.
6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unless expressly stated otherwise in the Market name or in the applicable Sport-Specific Rules.
6.2. Postponements, Cancellations, and Delays
6.2.1. Events not starting at scheduled time If an Event does not start at its scheduled time, the following rules apply:
● Official Cancellation: If an Event is officially cancelled before it starts, all Bets will be Voided.
● Delay: If the Event is delayed and Event organizer has not provided updates regarding rescheduled time of the respective Event within 12 hours of its originally scheduled start time, all Bets related to the affected Event shall be void. If the Event organizer reschedules the Event within 12 hours of the initially planned start time, and the Event commences within 48 hours of the original start time, all Bets shall stand.
● Sports Exceptions: Where sport-specific rules provide otherwise, those sport-specific rules shall prevail and settlement of Bets placed on the relevant Event shall be determined in accordance with the respective sport rules.
6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but is interrupted, postponed or suspended, and is not completed within 48 hours of its official start time, all Bets placed on the respective Event shall be voided, with the following exceptions:
● Settled Periods: Bets on Markets related to completed periods, sets, rounds, or segments of the Event that have been completed and settled prior to the interruption or suspension (e.g., 1st Half in football).
● Decided Outcomes: Markets where the Result is already determined by the official score at the time of interruption or suspension (e.g., "Total Over 2.5" if 3 goals were already scored).
● Long-duration Events: Markets related to Events which, under their official format, normally extend beyond 30 hours (e.g., golf tournaments).
Sport-Specific Settlement: If Sport-Specific Rules provide otherwise, those rules shall prevail. Where no such rules apply, this clause shall govern the Settlement.
6.2.3. "Unconditionally Determined" Outcomes
For the avoidance of doubt, a Bet is considered Unconditionally Determined if no possible future Events in the match can change the relevant outcome.
● Example 1 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 2:1.
○ Result: The Bet is settled as winning Since 3 goals have already been scored, the Outcome relevant to the Market has already taken place regardless whether the match continues or not.
● Example 2 (Over/Under): The Bet is on "Total Over 2.5 goals". The match is interrupted at the 60th minute with a score of 0:0.
○ Result: The Bet is Void. The Outcome relevant to the Market was not decided at the time of interruption, but should the match be continued - the end Result might be different.
● Example 3 (1X2): The Bet is on "Team A to win". The match is interrupted at the 80th minute with a score of 3:0.
○ Result: The Bet is Void. Even though Team A was leading, the Event was not completed to its official duration and the final Result of the match as it would be upon completion thereof remains unknown.
6.3. In-Play Scores and Period Settlement
6.3.1. Scores at Time of Placement
Any incorrect scores displayed during the match or roll back of the in-play score (with the exception of soccer goals and red cards, which may lead to Market suspension) are not grounds for voiding Bets.
6.3.2. Independence of Periods
Bets placed on Markets relevant to a specific period shall apply only to the events occurring within that period and shall not be affected by events in any prior or subsequent periods , unless the Market name or Sport-Specific Rules state otherwise.
6.4. Draw Scenarios and Winner Markets
6.4.1. Outcome when "Draw" is Offered
If a Draw outcome is offered within a Winner Market and the Event ends in a Draw, all Bets placed on the competing teams of a Winner market shall be settled as lost.
6.4.2. Outcome when "Draw" is NOT Offered
If a Draw outcome is not offered within a Winner Market and the Event ends in a Draw, all Bets on the relevant Market shall be voided, unless expressly stated otherwise in the applicable Sport-Specific Rules.
6.5. Technical Issues and Forfeits
6.5.1. Forfeits and Walkovers
If any Event involves a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets on that Event and its Markets will be void, regardless of the score awarded by the Event organizer.
6.5.2. Errors in Names and Leagues
Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be voided, as long as it is reasonably clear which Event and competitors were initially intended and they reasonably judging have not changed, unless otherwise stated in specific Sport Rules.
6.5.3. Incorrect Match Format If an Event takes place with an incorrect number of sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is not indicated in the Market, all Bets on such an Event shall be void.
6.6. Aggregate and Multi-way Markets
6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion, all Bets on the impacted Market shall be void.
● "Completion" for the purpose of this clause is defined according to the rules in Section 6.2 (e.g., played within 48 hours or according to sport-specific duration).
Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10 matches are finished, but one match is abandoned and not completed within the
timeframe of 48 hours from its scheduled time, all Bets on the aggregate Market shall be void.
6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall be valid, unless the Market specifies that a particular competitor must participate for action. If such a stipulation exists and the competitor does not start, then all Bets on that Market shall be void.
6.6.3. Multi-way Payouts:
This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). The Settlement shall be based on full amount of the relevant Odds for all Markets where the relevant competitors finish clearly within the designated range. However, if there
is a tie for the final remaining position(s) in such a Market (e.g., three players tie for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be applied only to those participants involved in the tie.
6.6.4. “The Field” Selection If a Market is offered with “The Field” as a betting option, the team or competitor named in the Market must beat every other competitor for a Bet on that competitor to win. If a competitor named in the Market ties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost.
Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (all other players) are offered.
● If Player A scores 5 goals and everyone else scores 4 or less during the same Event, Bets on Player A for this Marketshall win.
● If Player A and Player B both score 5 goals (a tie), bets on both A and B shall be void.
6.7. Outright Markets, Racing, and Dead Heat Rules
6.7.1. Outright Betting (Participation and Finality) The Market provides betting on the winner of a competition or a specific placement within an Event.
● Non-Runner Rule (Refund): If a participant or a team listed in an Outright market does not take any part in the competition (does not start), all Bets on the relevant Market selections shall be voided.
○ Note: If the participant competes in any part of the Event (e.g., plays one second or starts one qualifying heat) and then withdraws or is disqualified, the Bet stands and will be settled as a Lost.
● Steward Inquiries & Pending Decisions: Settlement may be delayed if the official Result is subject to an ongoing investigation or "steward inquiry" by the governing body. In such cases, The Sportsbook will settle Bets upon the first official confirmation.
● The Podium Rule: All Outright markets are settled based on the official Result at the time of the podium presentation, medal ceremony, or official award announcement.
○ Any subsequent disqualifications, appeals, or changes to the standings made after the initial official result (e.g., due to doping or technical breaches discovered days later) will not be recognized for betting purposes.
● Shortened Competitions: If a tournament or season is shortened or interrupted, Bets will be settled according to the official winner declared by the governing body. If no official winner is declared, all Bets shall be void.
6.7.2. Dead Heat Rule
Dead heat rules apply where there is more than one winner in an Event for a specific position.
Settlement Logic: If multiple participants tie for a position, for the purposes of Settlement the Stake is divided with a number of participants who tied the relevant position. The portion of the Stake attributable to the Market selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss.
Example 1: 2 Winners:
The amount of the Stake in a Bet is $100 at Odds 6.00.
● Two participants tie for 1st place.
● Calculation: $100 / 2 = 50$
● $50 is settled as a Win at 6.00 ($50 x 6.00 = 300$)
● $50 is settled as a Loss.
● Total Payout: $300.
Example 2: Top 5 Finish
The amount of the Stake in a Bet on Player D is: $100 at Odds 5.00.
● Market: Top 5 Finish.
● Scenario: Positions 1, 2, 3, and 4 are clearly occupied by individual players. However, for the 5th (and final) position, five players (including Player D) have finished with the exact same score/time.
● Settlement:
○ The Stake is divided by the number of participants tied for the remaining winning position -> 100/5 = 20
○ $20 is settled as a Win at odds 5.00 -> 20 x 5 = 100
○ $80 is settled as a Loss.
● Total Payout: $100
6.7.2.1. Dead Heat in Combo (Accumulator) Bets
If a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection.
Example:
● Total Combo Odds: 2.44
● Stake: €172.00
● Dead Heat Event: One of the selections in the combo resulted in a tie where 2 participants shared 1 position (Factor = 2).
Settlement: If the relevant Combo Bet is winning, The Dead Heat terms are applied to the entire Combo Bet. The calculation can be expressed in two equivalent ways:
1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or 2. Settlement based on Odds Adjustment: €172.00 × (2.44 / 2) = €209.84
Important Note: For the purposes of Combo Bets, the Dead Heat Rule does not Void the relevant Market selection. Instead, the Stake or Odds (either of them) for that Combo Bet isproportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to Dead Heat rule, all reductions are applied cumulatively.
6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head" and/or "Triple-Head" allows betting on a competition between two or three participants/Outcomes.
● Non-Starter Rule: If one of the competitors of an Event did not start, the Sportsbook shall void Bets on this head-to-head Market.
● Exact Names Rule: If a Market includes exact names of one of two competitors, then all listed competitors must participate in the Event for the Bet to be stand.
6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expressly provided in the respective Sport-Specific rules, the following rules apply for Head-to-Head (H2H) markets in racing:
● Better Position: If both competitors finish the race, the winner is the one who achieves the higher official position.
● Number of Laps: If both competitors of an Event did not finish, the winner of the Event will be the competitor who has completed more laps.
● Same Lap Rule: If both competitors are out in the same lap (or retire during the same lap), the Sportsbook shall void Bets on this head-to-head Market.
6.7.5. Ties in H2H Position If competitors are in the same position at the end of the Event (e.g. same time, same points, same rank), and no "Draw" or "Tie" option was offered among the Market selection, the Sportsbook shall void Bets on this head-to-head Market. If a Draw/Tie option is offered among the Market selection, the Bets shall be settled according to Draw/Tie option.
6.8. Placeholder and Bracket-Based Resulting
● 6.8.1. Slot Priority: In tournaments or events where participants qualify through a bracket or group stage, the Sportsbook may offer markets before the specific participants are confirmed. In such cases, the Bet is placed on the bracket position (slot), regardless of which team or individual eventually fills it.
● 6.8.2. Confirmation of Teams: Once the official participants for a bracket position are confirmed by the governing body of the respective tournament, the competitor titles will be updated respectively. For the purpose of this
market the identity of the specific participants at the time the Bet was accepted is irrelevant and does not affect the validity of the Bet.
● 6.8.3. Change of Participant: If a team/player is replaced, disqualified, or substituted by the tournament organizer after they have been confirmed for a slot but before the match starts (e.g., a "Lucky Loser" in tennis or a replacement team in a cup), all Bets remain valid and will be settled based on the performance of the actual competitors of the match.
6.8.4. Finality of Position: Settlement is based strictly on the official progress of the tournament according to the initial rules of the respective tournament. If due to the change of the tournament rules prior or during the tournament the bracket is fundamentally changed in comparison to the initial version (e.g., the tournament format is altered from knockout to round-robin), the Sportsbook shall void all affected Bets.
7. Bet Acceptance, Integrity, and Prohibited Practices 7.1. Acceptance, Limits, and Right of Refusal
7.1.1. Discretionary Acceptance
All Bets will be accepted or rejected purely at the Sportsbook’s sole discretion and subject to these Rules and the Sportsbook’s risk management policies (as applicable from time to time).
7.1.2. Right to Refuse or Limit
The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake for any Event, Market, or End User.
7.1.3. Maximum Stake Limits
Maximum Bet/Stake limits are subject to change without prior written notice at the Sportsbook’s discretion for any Event, Market, Operator, or End User individually. Any such changes will not apply to Bets that have already been accepted.
7.1.4. Suspension of User IDs
The Sportsbook reserves the right to suspend the acceptance of Bets from any unique End User ID without prior notice.
7.1.5. Live (In-Play) Delay
Acceptance of live (in-play) Bets may be delayed or temporarily held suspended during high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’s discretion.
7.2. Errors, Software Faults, and Data Gaps
7.2.1. General Right to Void due to Error
The Sportsbook reserves the right to void Bets (or a part of them) or to suspend Settlement until the end of a trial (including judicial) due to Errors or deviations from the Rules during acceptance.
7.2.2. Typographical and Visual Errors
Bets may be voided in cases of obvious software or website Errors, such as typographical mistakes in offered Events, Markets, discrepancy of Odds, or unusually (in comparison to the situation in the betting market in general) high/low odds.
7.2.3. Late Bets (Past-Posting)
If for any reason a Bet is accepted after an Event has started (other than clearly indicated Live In-Play Betting) or taken place, the Bet will be declared void.
7.2.4. Known Outcomes and Technical Lag
The Sportsbook reserves the right to void any Bet if the Outcome of the Event or Market was known at the time the Stake was placed or Bet accepted, or if Odds were not correctly updated due to technical issues or delayed data feeds.
7.2.5. Obvious Errors, Limits, and Material Advantage
If a Market contains an obvious Error in the Odds or exceeding the limits of the Market determined by the Sportsbook, Bets placed on such a Market shall be void. Bets accepted after an Event has started (other than clearly indicated Live In-Play Bets) will remain valid unless the End User gains a material or unfair advantage. In such cases, the Sportsbook reserves the right to void the Bet acting reasonably.
Material and Unfair Advantage: For the avoidance of doubt, an unfair or material advantage is considered to be gained in scenarios including, but not limited to:
● Post-Event Placement: Betting on an Event (occurence) that has already taken place (e.g., a goal scored, a red card shown, a point won) while the market remains open or the Odds had not yet been updated.
● Information Asymmetry: Placing a Stake based on information or a broadcast that is significantly ahead of the Sportsbook’s data feed or odds updates.
● Market Errors: Placing a Stake on Odds that are clearly "stuck" or failed to update after a significant event (e.g. goal scored, a point won etc.). ● Limit Circumvention: Exceeding established Market Limits through technical exploits or multiple placements.
7.2.6. Software Abuse and Reporting Duty
Abuse of gaming software Errors or mistakes in translation is strictly prohibited. An End User who discovers any Error in the gaming software must immediately report it to the Operator. If an End User abuses such Errors, the Operator reserves the right to suspend the account, freeze funds, and Sportsbook reserves the right to cancel all accepted Bets and/or already resulted Bets, if such Bets are directly related to the abuse of the respective gaming software Error or mistake in translation.
7.2.7. System and Data Malfunctions:
The Sportsbook shall not be responsible for loss or damage incurred as a result of system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets affected by unrecoverable transactions or missing official time-sensitive data shall be void.
7.2.8. Other Incorrect Bets
The Sportsbook reserves the right to void Bets in any other circumstances confirming that the Bet is deemed incorrect or based on unfair practices, including inaccurate or misrepresented Odds (including "bad odds" or switched odds).
7.3. Syndicate, Group, and Multiple Account Betting
7.3.1. Individual Betting Only
End Users are allowed to bet only as individuals, exclusively on their own behalf, benefit and risk, using their own funds, decision - making, without coordination, acting in syndicate, automated betting operations and shared account arrangement. Group Bets are not allowed. Repeated Bets on the same outcome made by the same or different End User may subsequently be declared void at Sportsbook’s sole discretion.
7.3.2. Collusion and Syndicate Detection
The Sportsbook reserves the right to void Bets if it reasonably suspects collusion or Syndicate activity, including cases where multiple End Users place Bets on the same Outcome within a short time frame, even after the official result is known.
7.3.3. Multiple Accounts and IP Identification
The Sportsbook may refuse Bets or declare already accepted Bets Void if they are placed from multiple accounts originating from the same IP address.
7.4. Integrity, Fixed Matches, and Arbitrage
7.4.1. Unfair Activity and Withdrawal Suspensions
In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet and the Operator reserves the right to suspend any withdrawal requests for up to 31 calendar days while the investigation is ongoing.
7.4.2. Integrity and System Faults Sportsbook may make Events or Markets unavailable for betting in case of suspected integrity issues, fairness concerns, game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably and in good faith suspend betting on the Event or Market, withhold Settlement of Bets, and decline acceptance of new Bets until the issue is resolved.
7.4.3. Prohibition of Fixed Matches
Placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt to place a Stake on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches
will face immediate restrictions and cancellation of the affected Bets.
The Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play and the trust of the End Users. By using the Sportsbook, End Users agree to refrain from participating in any form of betting related integrity abuse and betting to fixed matches and understand that violation of this clause may result in permanent restriction from betting in the Sportsbook. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by the Sportsbook’s team, and decisions will be made in accordance with the relevant policies. The Sportsbook encourages End Users to report any suspicious activity related to fixed matches to the support team for investigation.
7.4.4. Arbitrage Betting
The use of arbitrage strategy, which involves exploiting differences in Odds across different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the Sportsbook. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. By using Sportsbookour services, End Users agree to refrain from employing arbitrage strategies. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and permanent restrictions.
Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and Sportsbook decisions will be final.
7.5. General Grounds for Voiding and Sanctions
7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the right to declare any Bet or a part thereof void or to suspend Settlement where:
● there is evidence of unfair or fraudulent practices (including exploitation of obvious Errors, incorrect or “bad” Odds, or switched Odds).
● there has been a deviation from these Betting Rules during the Bet acceptance process.
● there are other circumstances that reasonably indicate that the Bet was placed incorrectly or in breach of these Rules.
7.5.2. Impact of Sanctions
For the avoidance of doubt, any sanctions imposed after the official result has been declared (including penalty points, relegations, or other disciplinary measures) will not affect the Settlement of Bets, unless expressly stated otherwise in these Betting Rules.
7.5.3. Negative Balances:
In the event of a negative balance on an End User’s account, the Sportsbook reserves the right to void any pending Bets, regardless of whether or not such Bets were placed using funds derived from an Error.
7.6. Related Contingencies (Related Outcomes)
In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two or more Markets with related Contingencies (Related Outcomes), such Combo Bets will be declared Void.
Example: End User places Stake on a Combo Bet "Barcelona to win La Liga" combined with a "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.
7.7. Bet Settings (Odds Changes).
The following options may be available to the End User regarding acceptance of Odds changes:
● Accept Any Odds Changes: Bets accepted irrespective of whether the Odds increase or decrease in between placing the Stake and Bet
acceptance(Default).
● Accept Higher Odds Changes: Bets accepted only if the Odds increase in between placing the Stake and Bet acceptance.
● Don't Accept Odds Changes: Bets will not be accepted if any change in Oddis occurs after placing the Stake unless re-confirmed by the End User.
8. Bonuses
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in the Operator’s Terms and Conditions.
8.1. "System Bets" are excluded from contributing toward any bonus wagering requirements.
8.2. Comboboost.
8.2.1. Number of selections = Multiplier
Number of selections |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Multiplier 1.01
1.02
1.04
1.05
1.07
1.1
1.15
1.17
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
1.2
1.25 1.3
1.35 1.4
1.45 1.5
1.65 1.75 1.85
20 2
8.2.2. The final bonus amount is calculated based on the final Odds of the Combo Bet once all Market selections are settled.
8.2.3. Cashed Out Bets are not eligible for Comboboost.
8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’s discretion.8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.
8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.
8.3. Freebet, freemoney, bet no risk
8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator to the End User’s account (the Stake is not returned).
Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5. 8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited. Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Bet loses, the Stake is refunded.
II. Special rules for sports
1. Soccer:
Soccer Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common football terms and do not constitute the definitive criteria for the Settlement of Bets. For final Settlement rules and specific conditions, please refer to the applicable General and Sport-Specific Settlement rules.
● Abandoned Match: A Match that has started but has stopped before completion and is not resumed within the timeframe defined in these Betting Rules.
● Assist: The final pass or touch of ball from a player that directly leads to a teammate scoring a goal.
● Bookings: A term referring to the disciplinary cards (yellow or red) issued by the referee to individuals during a match.
● Booking Points: A numerical representation of quantity of disciplinary cards shown during a match for betting purposes, calculated in accordance with the specific Market rules.
● Corner: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by a player of the defending team.
● Clean Sheet: A Market where a team prevents the opposing team from scoring any goals during the match.
● Free Kick: A method of restarting play following an infringement, which can be either direct or indirect.
● Foul: Any infringement of the laws of the game penalized by the referee with a free kick or penalty.
● Goal: When the ball has completely crossed the goal line between the goal posts and under the crossbar, provided no infringement was committed by the attacking team.
● Goal Kick: A method of restarting play when the ball has completely crossed the goal line (outside the goal frame) having last been touched by an attacking player.
● Injury / Stoppage Time: Minutes added to the end of each half by the referee to compensate for time lost due to substitutions, injuries, or other stoppages. ● Intervals: Specific time segments of a match (e.g., 00:00 to 14:59) used for settlement of time-based markets.
● Kick-off: The method of starting play at the beginning of each half or restarting play after a goal is scored.
● Neutral Venue: A stadium where a Match is played that is not the home ground of either participating team.
● Official Result: The final score or Outcome of a Match as determined and officially declared by the relevant governing body or competition organizer and used for settlement purposes.
● Overtime (Extra Time): Two additional periods of play (usually 15 minutes each) played after Regular Time to determine a winner after a daw in the Regular Time
● Offside: An infringement where a player is caught in an offside position at the moment the ball is played to them, as signaled by the referee. ● Own Goal: A goal credited to a player who accidentally puts the ball into their own team's net.
● Pass: Any intentional ball played from one player to another teammate. ● Penalty: A 11-meter kick awarded to the attacking team for a foul committed by the defense inside their own penalty area during Regular Time or Extra Time.
● Penalty Shootout: A series of kicks taken from the penalty mark after Extra Time to determine a winner in a knockout competition.
● Postponed Match: A Match that does not start at its officially scheduled date and time as defined in these Betting Rules.
● Regular Time: The standard 90-minute duration of a match (two 45-minute halves) plus any Injury/Stoppage Time added by the referee.
● Save: A goalkeeper preventing the ball from entering the net with any part of their body after an intentional shot from the opponent.
● Shot: Any clear attempt to score a goal by a player directing the ball toward the opponent’s goal.
● Shot on Target: A goal attempt that goes into the net, or would have gone into the net but for being saved by the goalkeeper or blocked by a "last-man" defender.
● Starting XI: The eleven players selected by each team to begin the match on the pitch at the moment of kick-off.
● Substitute: A player who is included in the official Match lineup but does not start the match and may enter the field of play later to replace another player during the game.
● Tackle: A challenge where a player connects with the ball and successfully takes possession or clears the ball from an opponent.
● Throw-in: A method of restarting play when the ball has completely crossed the touchline (side-line).
● To Qualify: The outcome of a team or player progressing to the next round of a specific competition (includes Extra Time and Penalty Shootouts if necessary).
● VAR (Video Assistant Referee): An official process where the head referee reviews a decision using video footage.
● Woodwork (Post/Crossbar): A situation where the ball hits the goal post or the crossbar and remains in play.
● xG (Expected Goals): A statistical metric estimate of goal-scoring chances based on historical data. This metric is for informational purposes only and is not used for settlement unless explicitly stated.
General Soccer Rules
1.1. Bets on the Outcome of a match will be settled based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each) including any Injury/Stoppage Time added by the referee. It does not include periods of Overtime nor penalty shootouts unless expressly stated.
● Separation of Halves: Each half must be played to its full scheduled duration (e.g., 45 minutes). Any Injury/Stoppage time added by the referee is deemed part of the respective half to which it is added and cannot be added to the duration of the second half to satisfy the 90-minute requirement.
● Interrupted Matches: If a match is interrupted before completion of the scheduled duration (e.g., 45 minutes for each half), settlement shall be governed by Rule 6.2.2 of the General Rules, regardless of any subsequent decision by a governing body to validate the score as final result or declare the match completed.
● Completion Requirement: For a match to be considered complete for settlement purposes, the full scheduled duration of each half must be played on the pitch, unless otherwise provided under Rule 6.2.2.
1.2. If the match format was changed, the Sportsbook shall void all affected Bets.
1.3. If a friendly match ended by referee decision earlier than the scheduled duration (e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.
1.4. Own goals will not be considered for the purposes of settling “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specific goalscorer Markets and shall be ignored. For Markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence.
Example 1: If the official score is 1-0 and the second goal scored is an own goal, the “Next Goalscorer (Goal 2)” market shall be settled based on the next eligible non-own goal.
Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer (Team X)” market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.
1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook reserves the right to void Bets of respective Market as far as such Bets are affected by the missing or incorrect red card.
1.6. If an incorrect in play event or match time was displayed in the Sportsbook and such discrepancy had a material impact on the Odds, the Sportsbook reserves the right to declare the respective bets Void.
1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook reserves the right to declare void all Bets placed during the period in which the incorrect score was displayed.
1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to void the respective Bets.
1.9. Interval markets will be settled based on the match time as provided by the Sportsbook data sources. Where unavailable, TV broadcast information and match clock may be used.
1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.
1.10.A. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor.
N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. More on the official video review system (VAR) Inside FIFA .
1.12. Penalty Markets will be settled based on the time at which the referee awards the penalty, including decisions confirmed via VAR.
1.13. Penalties awarded but not taken are not considered.
1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If the home and away teams for a scheduled match are reversed (the home team plays away and vice versa), Bets placed on the original Market selection will be voided.
Statistical Markets Rules
1.15 Corners Markets
1.15.1 Settlement Sources & Priority
Corners Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.
● Corners: Only corners that are actually taken shall count for settlement of the relevant Bets. Any corner awarded but not taken shall be disregarded.
1.15.2. Awarded vs. Taken Rule
● General Rule: Only corners that are actually taken (executed) count for settlement. A corner awarded but not taken before the end of the half or match is disregarded.
● Exceptions: Markets specifically related to time intervals (e.g., "Corner Awarded in the Next 1/5 Minutes") are settled based on the moment the referee awards the corner, regardless of whether it is subsequently taken.
1.15.3. Re-taken Corners
Corner interval Markets are settled based on at what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. A corner that is re-taken counts as a single corner for settlement purposes.
1.15.4 Interval & Timestamp Logic
For interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement is determined by the timestamp when the corner is awarded by the referee, not when it is taken.
● 1-minute intervals: 1:00–1:59, 2:00–2:59, etc.
● 5-minute intervals: 1:00–5:59, 6:00–10:59, etc.
1.15.5. Unconditionally Determined (Interrupted Matches)
The Sportsbook adheres to the "Unconditionally Determined" principle as defined in Section 2.17. If a match is abandoned, any corner Markets where the outcome is already determined (e.g., "Total Corners Over 8.5" when 9 corners have already been taken) will be settled as per the result. Markets that have not reached a natural conclusion will be voided in accordance with Rule 6.2.2.
1.16 Bookings (cards) markets
1.16.1 Settlement Sources & Priority
Bookings Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
● Finality: Settlement determined in accordance with this rule shall be final. Subsequent corrections, amendments, or discrepancies on third-party or official websites shall not constitute grounds for re-settlement of a Bet.
1.16.2. Card Counting (Standard Markets)
For most Markets, a yellow card counts as 1 and a red or yellow-red card (second booking) counts as 2. The second yellow card for a single player is ignored for settlement purposes. As a result, a single player can receive a maximum of 3 card points.
1.16.3. Market Duration
All Bets are settled based on cards shown during Regular Time (90 minutes plus Injury Time), as determined by the settlement sources defined in Rule 1.16.1. Any card shown after the Regular Time whistle is disregarded.
1.16.4. Half-time and Stoppage Periods
For the purposes of Bookings Markets cards shown during the half-time interval are attributed to the 2nd half for settlement purposes, provided that the player receiving the card was listed as an active participant in the match at the start of the second half.
1.16.5. Eligible Participants (Non-Players)
Only cards shown to players who are officially participating in the match (including those on the field of play or temporarily off the field during normal match intervals such as half-time) shall count for the purposes of Settlement. Cards shown to managers, coaching staff, or non-participating players (e.g., unused substitutes) are not considered.
1.16.6. Booking Points System In Markets using the points system the following number of points shall be attributed:
● Yellow Card: 10 points.
● Red or Yellow-Red Card: 25 points.
● Maximum points per player: 35 points (10 for the first yellow and 25 for the subsequent red/yellow-red).
1.16.7. Intervals and Timestamps
Booking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based on the time the card is shown by the referee, not the time the actual foul/infringement was committed.
1.16.8. Exceptions for Specific Markets (Color-Independent)
For specific Markets such as Next Carded Team or Most Carded Team, every card event is counted as 1 card, regardless of its color (yellow or red).
1.16.9. Natural Conclusion (Abandoned Matches)
If a Match is abandoned (In accordance with Rule 6.2.2), Markets where the Outcome has already been unconditionally determined at the time of abandonment shall be settled. All other Markets relevant to the Match shall be declared Void.
1.16.10. Bookings 1X2 (Most Bookings)
This Market allows predicting which team will receive more cards during the match, based on the counting logic defined in Rule 1.16.2. This Market uses a simplified counting method and does not apply the Booking Points System defined in Rule 1.16.6.
● "1" (Home): The Home team is credited with more cards than the Away team. ● "X" (Draw): Both teams are credited with an equal number of cards. ● "2" (Away): The Away team is credited with more cards than the Home team.
Settlement Logic: For the purpose of this Market, cards are weighted as follows:
● Yellow Card = 1 card.
● Red Card (Direct or Yellow-Red) = 2 cards.
● Maximum per player = 3 cards (e.g., a player receiving a yellow card and then a straight red card is credited with 1 + 2 = 3 cards).
Example: If the Home team receives 1 Red card (counted as 2 cards ) and the Away team receives 2 Yellow cards (1+1 = 2 cards), the resulting outcome is "Draw (X)".
1.17 Team Stats Markets
1.17.1. Priority of Sources
All markets within this section (Team Stats) shall be settled according to the following strict priority of sources:
1. Official source (official league or competition website).
2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ). 3. 365 Scores (https://www.365scores.com/).
4. Sofascore (Football Live Scores, Fixtures & Odds | Sofascore | Championship League, Premier League ).
This order is final. If a higher-priority source provides the data, lower-ranked sources are disregarded. Settlement is based on the initial official publication; subsequent changes (disciplinary decisions, etc.) do not constitute grounds for re-settlement.
This source hierarchy applies exclusively to Team Stats markets. For other statistical markets (e.g., Corners, Bookings), settlement shall follow the specific rules defined in the relevant sections.
1.17.2. General Settlement Logic
● 1X2 Markets: Bet on which team will achieve a higher count of the specified stat during Regular Time.
● Total Markets: Bet on whether the combined count for both teams (or the count for one specific team) will be Over or Under the specified Line. ● Scope limitation: Markets in this section refer strictly to team-level statistics . Individual player performance Markets are governed by the Player Props section.
● Settlement: All statistical Markets in this section shall be settled strictly in accordance with the priority of sources defined in Rule 1.17.1.
1.17.3. Offsides
An offside is counted for settlement purposes only if it is officially awarded by the referee and results in a restart of play.
1.17.3.1. Decision Timing: Offsides are settled based on the time when the referee gives the decision. This rule applies to all Video Assistant Referee (VAR) situations, regardless of when the actual infringement occurred.
1.17.3.2. Validation Requirement: An offside is only counted for settlement purposes if a free kick is subsequently awarded (or the play is officially restarted due to the offside call).
1.17.4. Shots
Total attempts to score, including shots on goal, shots wide, and blocked shots. 1.17.5. Shots on Goal (Target)
Attempts that go into the net, or would have gone in if not for a goalkeeper save or a "last-man" block.
1.17.6. Throw-ins
Total number of throw-ins awarded and taken. Throw-ins awarded but not taken are disregarded.
1.17.7. Fouls
Any infringement whistled by the referee as a foul.
1.17.8. Saves
Any intentional intervention by a goalkeeper to prevent a goal.
1.17.9. Goal Kicks
Total number of goal kicks awarded and taken. Goal Kicks awarded but not taken are disregarded.
1.17.10. Total Passes Total number of passes attempted by a team during Regular Time.
● Counting Logic: Includes both successful and unsuccessful passes. ● Exclusions: The classification of passes and exclusions shall follow the methodology of the designated data source as per Rule 1.17.1.
1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includes one or more statistical components (e.g., Shots, Offsides, Fouls, etc.), each statistical element within that Market will be settled strictly according to the priority of sources and specific rules defined in this Section (1.17).
● Note: Each statistical component within such markets shall be settled in accordance with the specific rules and source priorities applicable to that statistic (e.g., Section 1.15 for Corners, Section 1.16 for Bookings, and Section 1.17 for other team statistics).
1.18 Expected Goals (xG) Markets
1.18.1. Definition Expected Goals (xG) is a statistical metric that measures the quality of scoring chances. Each shot is assigned an xG value based on the probability of it resulting in a goal.
1.18.2. Reference Source All xG Markets are settled strictly based on the data provided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored, etc.) shall be considered for xG settlement unless Fotmob fails to provide data for a specific Event.
1.18.3. Settlement Precision Bets are settled using absolute values in hundredths (e.g., an xG of 1.45).
● Example: If a team’s xG is 1.45 and the betting line is Over 1.5, the Bet Loses. If the xG is 1.51, the Bet Wins.
1.18.4. Market Types
● 1.18.4.1. Full Time xG (1X2 / Totals): Predict the xG values accumulated during the entire Regular Time.
● 1.18.4.2. 1st Half xG (1X2 / Totals): Predict the xG values accumulated strictly during the first half (including injury time).
Player Props Markets
1.19. Player goals / Player goals (incl. Overtime)
Market Description: Predict whether the selected player will score at least one or more goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes goals scored during Regular Time and, if specifically mentioned in the Market description, Overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player are declared Void, regardless of whether they enter the field of play as a substitute later. Own goals do not count towards the player’s total.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts and scores two goals. Both 1+ and 2+ Market selections are settled as a Win. 2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts and scores only one goal. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not in the starting XI. The bet is settled as Void.
1.20. Player assists / Player assists (incl. overtime)
Market Description: Predict whether the selected player will record at least one or more assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes assists provided during Regular Time and, if applicable, overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market will be Void, regardless of whether they enter the field of play as a substitute later. An assist cannot be credited for an own goal.
Counting Logic: The assist is defined as the final deliberate touch (pass, cross-shot, or any other touch) by a player that directly leads to a teammate scoring a goal. If the final touch is deflected by an opposing player, the original action is still considered to have directly contributed to the goal without materially altering its intended direction or Outcome.
Exclusions: No assist is awarded for own goals, direct free kicks, direct corner goals, or penalties. Additionally, "Fantasy Assists" are strictly excluded from stats for Settlement purposes. This includes, but is not limited to:
● Fouls won that lead to a scored penalty or free kick.
● Shots hitting the woodwork or being saved by the goalkeeper, resulting in a goal from the rebound.
● Deflections off an opposing player that significantly alter the ball's trajectory. Settlement Source: Live Scores - Soccer - Betting Showcase .
Settlement Examples:
1. Example 1: A Bet is on Player A to record 1+ assist. Player A starts and provides two assists. Both 1+ and 2+ Market selections are settled as a Win. 2. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but the match ends without them providing an assist. The Bet is settled as a Loss.
1.21. Player shots / Player shots (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or more shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes all shot attempts (shots on target, shots off target, and blocked shots) made during Regular Time and, if applicable, overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are Void , regardless of whether they enter the field of play as a substitute later.
What counts as a Shot: Any intentional attempt to score a goal that results in a goal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits the frame (post or crossbar).
Exclusions: Blocked shots that do not reach the goal area or are blocked by any player who is not the “last man” are not counted as shots.
Settlement Source: Live Scores - Soccer - Betting Showcase . Calculation Examples:
1. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the match and records three shots in total. Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the match but is substituted at half-time without having taken a shot. The Bet is settled as a Loss.
3. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in the starting XI. The Bet is settled as Void.
1.22. Player shots on goal/ Player shots on goal (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or more shots on goal during the match. Market options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if the Market description includes overtime - this includes all shots on target made during Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
What counts as a Shot on Goal:
Any attempt that results in a goal or would have resulted in a goal but for a save by the goalkeeper or a goal-line intervention by a defending player (“last line block”).
Shots that hit the frame (woodwork) or net and do not result in a goal are not considered shots on goal unless the ball goes in.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A starts and has one shot saved by the keeper and scores one goal. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B starts and hits the post, but the ball goes out of play. The Bet is settled as a Loss (as hitting the woodwork is not a shot on target).
3. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not in the starting XI. The Bet is settled as Void.
1.23. Player cards / Player cards (incl. overtime)
Market Description: Bet on whether the selected player will receive at least one or more cards during the match (typically offered as 1+). This includes cards shown during Regular Time and, if the Market description includes overtime - cards shown during Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether the player enters the field of play as a substitute later.
● Counting Logic: For the purpose of this Market, cards are weighted as follows: Yellow Card = 1 card, Red Card (Direct or Yellow-Red) = 2 cards. The maximum number of cards credited to a single player is 3.
● Active Players Only: Cards shown to a player are only counted if the player is actively participating in the match at the time the card is issued. Cards issued after a player has been substituted or the player is on the bench or after Regular time are not counted for settlement purposes.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to receive 1+ card. Player A starts and receives a yellow card. The Bet is settled as a Win.
2. Example 2: A Bet is on Player B to receive 1+ card. Player B starts and receives a straight red card. Since a red card counts as 2, the condition "1+" is met, and the Bet is settled as a Win.
3. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in the starting XI. Even if the player enters as a substitute and receive a card, the Bet is settled as Void.
1.24. Player passes / Player passes (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or more passes during the match. Market options are offered as totals (e.g., 20+ / 30+ / 40+ etc.). This includes passes made during Regular Time and, if the Market description includes overtime - passes made during Regular time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
● Counting Logic: Settlement is based on Total Attempted Passes. This includes both successful and unsuccessful (intercepted) passes. ● Important Exclusions: According to Opta definitions, Crosses (crosses into the box), Throw-ins, and Goal Kicks are NOT counted as passes and thus will not be counted for Settlement purposes as passes. Only intentional balls played from one player to another (excluding the aforementioned) are included.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35 passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win. 2. Example 2: A Bet is on Player B to have 30+ passes. Player B makes 28 passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet is settled as a Loss.
1.25. Player tackles / Player tackles (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or more tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all successful tackles made during Regular Time and, if the Market description includes overtime - all successful tackles made during both Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
● Counting Logic: A tackle is where a player connects with the ball in a ground challenge and successfully takes it from the opponent in possession. ● Tackle Won vs Lost: Both are successful tackles. A Tackle Won is when the tackler’s team gains possession or the ball goes "safe" out of play. A Tackle Lost is when the tackle is made but the ball goes to an opponent. Both count toward the total.
● Exclusions: Cutting out a pass (interception) is not a tackle. Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts the match and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B starts the match but finishes the game with 0 tackles recorded by Opta. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not in the starting XI. Even if the relevant player enters the game as a substitute and records multiple tackles, the Bet is settled as Void.
1.26. Special Player Markets (Match-ups, Groups, and Combos)
Market Description: This category includes Markets involving two or more players, such as Player Match-ups (Head-to-Head), Player Groups, or combined statistical totals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined").
Settlement Nuances: All Bets in this category are settled based on the same logic as individual player props.
● Starting XI Requirement: Every player mentioned or included in the specific "Special Market" must be in the starting lineup.
● Void Rule: If any one (or more) of the players included in the Market is not in the starting lineup, all Bets on the relevant Market are Void.
Settlement Source: Live Scores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player A starts the match, but Player B is on the bench. The entire Market is settled as Void.
2. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots on goal each." Both players start the match. Player A has 2 shots on goal, but Player B has 0. The Bet is settled as a Loss.
3. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, and Player C to score 3+ goals combined."
○ If any of the players mentioned in the Market description is not in the starting XI, the Bet is settled as Void (Refunded), even if the other players mentioned in the Market description together score 5 goals.
○ If all three players mentioned in the Market description start and score 1 goal each (Total 3), the Bet is a Win.
○ If all three players mentioned in the Market description start and score only 2 goals combined, the Bet is a Loss.
1.27. Anytime Goalscorer
Market Description: This Market provides a list of players for the selection. The Bet is on whether a selected player will score at least one goal at any time during the match.
Settlement Nuances: Participation Rule: Bets remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute.
● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not participate in the game, will be Void.
● Runners: All players who have taken part in the match since kick-off or the previous goal are considered as "Runners" (active participants). ● Unlisted Players: If a player who was not listed in the match-day team scores a goal, all Bets on that player for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purpose of settling this Market and do not affect goal numbering sequence. settlement of player goal totals.
Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics, available on https://optaplayerstats.statsperform.com/en_GB/soccer,or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on the bench, enters the game as a substitute and scores. The Bet is settled as a Win.
2. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored. The Bet on Player B to score remains open until that player scores a goal, or the match ends.
Example 3 (Unlisted Scorer): A player not included in the original list scores the first goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stay active.
1.28. First Goalscorer
Market Description: Bet on which player from the provided list will score the first goal of the match.
Settlement Nuances: Partipation Rule: Bets on this Market for all player selections remain in force if the relevant player named in the Market description enters the field of play at any time before the first goal is scored, whether as a starter or a substitute.
● Void Rule: If a player enters the field of play after the first goal has already been scored, or remains on the substitute bench for the entire match, all Bets on that player for this Market are Void .
● Runners: All players who have taken part in the match since the kick-off and before the first goal are considered as "Runners" (active participants). ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purposes of settling this Market. If the first goal of the match is an own goal, the market remains open until a player scores the first non-own goal.
Settlement Source: The Bets for this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Calculation Examples:
1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer. Player A starts on the bench, enters the game as a substitute in the 20th minute, and scores the first goal in the 30th minute. The Bet is settled as a Win.
2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute. Player B enters the field of play as a substitute in the 15th minute. The Bet on this Market involving Player B is settled as Void because he entered the field of play after the first goal.
3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal. Player C then scores a non-own goal. Bets on this Market involving Player C are settled as the win.
1.29. Last Goalscorer
Market Description: Bet on which player from the provided list will score the final goal of the match.
Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Market selection enters the field of play at any time during Regular Time, whether as a starter or a substitute, provided the relevant player is on the field when the last goal is scored.
● Substituted Out Rule: If a player is substituted out of the game before the last goal is scored, all Bets on that player for this Market are Void . ● Void Rule: Bets on Markets involving players, who were listed in the team but remained on the substitute bench and did not play in the game, will be Void. ● Non-fielder: For the purposes of this rule, a "Non-fielder" is defined as a player who was not listed in the match-day team. Bets on Markets involving such players are Void.
● Own Goals: Own goals are not considered for the purpose of settling this Market . If the last goal of the match is an own goal, the Bets on Market on the player who scored the previous non-own goal Win. If all goals in the match are own goals, the Bets on this Market are settled according to the "No Goalscorer" result (if offered) or Void.
Settlement Source: The Bets on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Winning Substitute): Player A enters as a substitute in the 85th minute and scores the final goal in the 92nd minute. The Bet on this player A for this Market is settled as a Win.
2. Example 2 (Void due to Substitution): A Bet is on Player B for this Market. Player B starts the match but is substituted out in the 70th minute. A goal is then scored by another player in the 80th minute. The Bet on Player B for this Market is settled as Void.
Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A (1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Market are settled as the Win.
1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.)
Market Description: Bet on which player from the provided list will score the specific designated goal in the match sequence (e.g., the 2nd goal of the match).
Settlement Nuances:
● Participation Rule: Bets remain in force if the player mentioned in the Market description is on the field of play at any time between the previous goal (or the start of the match for the 1st goal) and the scoring of the designated "Next Goal."
● Void Rule (Not on pitch): If a player enters the field as a substitute after the designated goal has already been scored, or remains on the bench for the entire duration of the match Bets on the relevant player for this Market are Void.
● Void Rule (Substituted out): If a player is substituted out of the game before the designated "Next Goal" is scored, all Bets on that player for that specific goal number for this Market are Void .
● Runners: All players who have been on the field of play since the kick-off (for the 1st goal) or since the previous goal was scored are considered "Runners." ● Unlisted Players: If a goal is scored by a player who was not listed in the match-day team, all Bets on listed players for this Market remain valid and shall stand.
● Own Goals: Own goals are not considered for the purpose of settling this Market . If the designated "Next Goal" is an own goal, the Bets for that goal number on this Market remain open. Bets on the player who scores the nextnon-own goal for this Market shall be settled as Win.
Settlement Source: Bets on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association.
Settlement Examples:
1. Example 1 (Winning Substitute): The score is 1-0. Player A enters the game in the 60th minute. Player A scores in the 70th minute to make it 2-0. Bets on Player A for Market "2nd Goalscorer" are settled as a Win.
2. Example 2 (Void due to Substitution): The score is 0-0. Player B starts the game but is substituted out in the 30th minute. The first goal was scored in the 40th minute. Since Player B was not on the field when the goal was scored, the Bet on Player B for Market "1st Goalscorer" is Void .
3. Example 3 (Own Goal Scenario): A Bet is on Player C to score the "3rd Goal." The current score is 2-0. A player from the opposite team scores an own goal (2-1). The own goal is not considered for the settlement of the "3rd Goal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rd Goalscorer" are settled as Win.
1.31. Player to score 2 or more / Player to score 3 or more (Player to score X)
● Market Description: Bet on whether a selected player from the provided list will score X or more goals (e.g., 2 or more goals, 3 or more goals) during the match.
● Settlement Nuances:
a. Distinction from "Player Goals": Unlike the "Player Goals" Market (Section 1.19), which is valid only for starters, this market follows the Any Participation rule.
b. Participation Rule: Bets on this Market remain in force if the player mentioned in the Market description enters the field of play at any time during Regular Time, whether as a starter or a substitute.
c. Void Rule: If a player remains on the bench for the entire match or is not included in the match-day squad, all Bets on that player for this Market are Void.
d. Runners: All players who have taken part in the relevant match are considered as "Runners" (active participants).
e. Own Goals: Own goals are not considered for the purpose of settling this Market and do not count toward the player's total.
● Settlement Source: Bet on this Market are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association.
● Settlement Examples:
a. Example 1 (Winning Substitute): A Bet is on Player A to score "2 or more goals." Player A starts on the bench, enters as a substitute in the 70th minute, and scores two goals. The Bet on the Player A for Market "2 or more goals" is settled as a Win.
b. Example 2 (Loss): A Bet is on Player B to score "2 or more goals." Player B starts the match and scores only 1 goal. The Bet on the Player B for the Market "2 or more goals" is settled as a Loss.
Example 3 (Void): A Bet is on Player C to score "2 or more goals." Player C is in the squad but does not enter the field. The Bet on Player C for the Market "2 or more goals" is settled as Void.
1.32. Player to receive a Card
Market Description: Bet on whether a specific player will receive a card during the match. This typically is a "Yes/No" Market or offered as "Player to be Carded".
Settlement Nuances:
● Participation Rule (Any Participation): Bets for a specific player for this Market remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute.
● Void Rule: If a player is included in the team’s official squad for the match but remains on the substitute bench and does not enter the field of play at any time, all Bets on that player for this Market are Void.
● Active Players Only: Only cards shown to a player while the player is active on the field of play count. Cards shown to a player who is on the bench (before entering or after being substituted) or shown after the final whistle are not considered for the purpose of settlement of this Market.
● Counting Logic: For the "Yes" outcome, the Bet is settled as a Win if the player mentioned in the Market description is shown any card (Yellow or Red) while active on the field of play. The specific weight or color of the card does not affect the outcome of this specific Market.
Settlement Source: The Bets are settled based on TV broadcasting and statistics available on Live Scores - Soccer - Betting Showcase , or the Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute Win): Player A starts on the bench, enters the game in the 75th minute, and receives a yellow card in the 80th minute. The Bet on this Player A for this Market is settled as a Win.
2. Example 2 (Void): Player B is on the official team sheet as a substitute but stays on the bench for the full 90 minutes. The Bet on this Player for this Market is settled as Void.
Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute, and then receives a yellow card while sitting on the bench in the 85th minute. This card does not count for settlement purposes of this Market. The Bet in Player C for this Marketis settled as a Loss.
Specific markets
1.33. Total VAR / Video Review
Market Description: Bet on the total number of official Video Assistant Referee (VAR) reviews conducted during a match (including Overtime if applicable per specific Market description).
Settlement Nuances:
● Official Confirmation: A VAR review is counted only where officially confirmed through visual evidence on the official broadcast through one of the following visible actions:
○ The head referee makes the "television signal" (drawing a
rectangle/box in the air with their hands).
○ The head referee personally checks the incident at the pitch-side video review monitor (On-Field Review).
● Exclusions (Strictly NOT counted):
○ The message "Goal Check" or "Penalty Check" on the stadium scoreboard or TV graphics.
○ The referee putting their hand to their ear or talking to assistants via the headset.
○ Background VAR checks not accompanied by an official review signal or on-field review are disregarded.
Settlement Source: Official TV Broadcasting.
Settlement Examples:
1. Example 1 : The referee whistles, draws a "box" in the air, and runs to the screen. This is 1 VAR Review.
2. Example 2 : There is a long pause, the referee is clearly talking to someone via his earpiece for 2 minutes, but then just restarts the game without any signals or going to the monitor. This is 0 VAR Reviews.
1.34. Post or Crossbar (Woodwork)
Market Description: Bet on the total number of times the ball hits the goal frame (post or crossbar). The goal frame includes both goalposts and the crossbar.
Settlement Nuances:
● In Play Requirement: A hit is only counted if the ball remains in play after striking the frame (e.g., it bounces back to a player, the referee, or hits another post). Balls that hit the goal frame and go out of play, are not considered for the purpose of settlement this Market.
● Double Hits: If the ball hits one part of the frame (e.g., the post) and then immediately hits another (e.g., the crossbar) without being touched by anyone in between, it counts as one (1) hit.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player shoots, the ball hits the post and bounces back to the goalkeeper. This is 1 hit.
2. Example 2: A player shoots, the ball hits the post, then the crossbar, and then goes out of play. Since no one touched it between hits, this is 1 hit.
1.35. Medical Team Entry
Market Description: Bet on the total number of times a medical team enters the field of play to assist a player.
Settlement Nuances:
● Conditions for Count: An entry is only counted if the referee grants permission and the player actually receives assistance on the field. ● Simultaneous Entries: If the referee calls medical teams for both soccer teams at the same time (e.g., after a head-to-head collision), this is counted as one (1) entry.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player goes down, the referee waves the medical staff enter the field, and they treat the player. This is 1 entry.
2. Example 2: Two players from opposite teams collide. The referee signals for both medical teams to enter simultaneously. This is 1 entry.
Example 3: Medical staff runs toward a player, but the referee has not given permission, or the player gets up and refuses help before they reach him. This is 0 entries.
1.36. Next Scoring Type
Market Description: Bet on the specific method by which the next goal in the match will be scored.
Settlement Nuances:
● Free kick/Corner: The goal must be scored directly from the free kick/corner spot (as applicable). If the ball is deflected, it still counts as a free kick goal as long as the player taking the free kick or corner is officially awarded the goal.
● Penalty: The goal must be scored directly from the penalty spot. Goals scored from a rebound (after a save or hitting the woodwork) do not count as penalty goals.
● Header: The final touch resulting in the goal must be made with the head. ● Shot: Any non-header, non-penalty, non-free-kick, and non-own goal scored from open play or regular play restart.
● Own Goal: Any goal officially declared as an own goal.
● No Goal: If the specified goal is not scored by the end of the match. Settlement Examples:
1. Example (Penalty): A player takes a penalty, the keeper saves it, and the same player scores from the rebound. Market "Next Scoring Type" is settled as a Shot (or Header), not a Penalty.
2. Example (Freekick): A player hits a free kick, it clips a defender's shoulder and goes in. If the goal is awarded to the free-kick taker, it is settled as a Freekick.
1.37. Will be scored a headed goal
Market Description: Bet on whether at least one goal in the match will be scored with a head.
Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ball crossing the goal line must be with the head.
● Own Goals: Own goals are excluded from this market. Even if a player scores an own goal with player’s head, it will not count toward the "Yes" outcome.
Settlement Source (Priority):
1. WhoScored
2. FotMob
3. Sofascore
Settlement Examples:
1. Example 1 (Win): An attacking player heads the ball into the opponent's net from a cross. The Bet on this Market is settled as a Win.
2. Example 2 (Loss): A player attempts to clear a cross with his head but accidentally scores a goal into his own net. This is an Own Goal and a Bet on this Market is settled as a Loss.
3. Example 3 (Loss): A player scores a goal with his shoulder or chest. Since the final touch was not the head, the Bet on this Market is settled as a Loss.
1.38. Penalty Shootout Markets
● General Market Description: These Markets apply only to penalty shootouts (after Regular Time or extra time, depending on the tournament format) conducted under the official competition rules to determine the winner of a match.
Core Settlement Principle: For all statistical Markets (Totals, Handicaps, Odd/Even, etc.), only successfully converted penalties are counted. Missed and saved penalties, or wood-work strikes are not counted as goals but remain relevant for determining the outcome of individual kick markets. If a penalty shootout is abandoned, suspended, or not completed, unsettled Markets shall be void unless the outcome has already been determined.
● Settlement Source: TV Broadcast / Official Match Feed.
1.38.1. Team & Match Totals (Over/Under, Odd/Even)
● Logic: Bet on the number of penalties scored by the Home team, Away team, or both combined.
● Odd/Even: Bets are settled based on the final number of converted penalties. If a team scores 4 penalties, the result is Even. If 3 — Odd.
1.38.2. Sudden Death (Yes/No)
● Logic: Bet on whether the shootout will reach the "Sudden Death" stage. ● Condition: “Sudden death” is deemed to be reached if the score remains equal after both teams have taken their first five penalties each . ● Note: If the shootout ends before or exactly at the 10th kick because one team has an insurmountable lead, the result is No.
1.38.3. Correct Score & Winning Margin
● Correct Score: Bet on the exact final score of converted penalties (e.g., 4–3, 5–4). Any score not explicitly listed in the Market falls under "Any Other Score."
● Winning Margin: Bet on the difference in the number of scored penalties between the winner and the loser.
1.38.4. Last Penalty Markets
● Last Penalty Team: Bet on which team will take the final penalty kick of the shootout. This Market is This is settled based on which team takes the kick that mathematically ends the shootout.
● Last Penalty Outcome: Bet on whether the very last kick of the shootout will be Scored or Missed (includes saves/off-target).
1.38.5. Numbered (Indexed) Penalties (Home/Away)
● Logic: Bet on whether a specific penalty (e.g., "Away Penalty 3") will be scored (Yes) or not (No).
● Note: These Markets are settled in real-time as soon as the specific kick is completed. If the specified indexed penalty is not taken, all Bets on that Market selection are Void.
Settlement Examples:
1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 are scored, 4 are missed. The "Total Goals" Market is settled as 5.
2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). The shootout continues to the 11th and 12th kicks. "Sudden Death" is settled as Yes.
3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4th penalty and misses. The shootout ends there. The "Last Penalty Outcome" is settled as Missed/No, and the "Last Penalty Team" is Team B.
1.39. First to happen / Last to happen
Outcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal.
Settlement Logic:
● First to happen: The Market is settled based on which of the listed Events occurs first in chronological order.
● Last to happen: The Market is settled based on which of the listed Events occurs last before the end of the match. Unless otherwise stated, settlement applies to Regular Time only.
Settlement Nuances: Events are counted at the moment they are awarded or signaled by the referee (e.g., the whistle for a foul), not when they are actually taken.
● Events subsequently overturned or cancelled following VAR review are disregarded for settlement purposes.
Settlement Source: TV Broadcast or official feed provider data. 1.40. Clean Sheet
Market Description: Bet on whether a specific team will prevent their opponent from scoring any goals during the match.
Outcomes: Yes / No.
Settlement Nuances:
● Yes: The team must concede zero (0) goals.
● No: The team concedes one (1) or more goals.
● Own Goals: Any own goal scored by the selected team is treated as a goal conceded by that team. In this case, the "Clean Sheet - Yes" Bet is settled as a Loss.
● Timeframe: Applies to Regular Time only, unless the Market name specifically states "including overtime."
Settlement Source: Match Result / TV Broadcast.
Settlement Examples:
1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0 or 2-0- the other team did not score goals. The Bet is settled as a Win. 2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores an own goal, and the match ends 1-1. The Bet is settled as a Loss.
1.41. Which team will win the rest (Rest of the Match)
Market Description: Bet on which team will score more goals from the moment the Bet is accepted until the end of the match (within Regular Time). If the Bet is accepted after the match has ended or after the Market is no longer valid, the Bet is void.
Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0, regardless of the actual current score in the match.
● Only goals scored after acceptance of the Bet has been accepted count toward the settlement of this Market.
Outcomes: Home, Draw, Away.
Settlement Source: TV Broadcast / Official Match Feed.
Calculation Examples:
1. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest of the match. The game ends 2-0. Since no more goals were scored, the "rest of the match" score is 0-0. The Bet is a Win.
2. Example (Away): The current score is 1-0. You bet on "Away" for the rest of the match. The game ends 1-1. Since the Away team scored 1 goal and the Home team scored 0 after your Bet, the "rest of the match" score is 0-1. The Bet is a Win.
3. Example (Loss): The current score is 0-0. You bet on "Home" for the rest of the match. The game ends 0-1. The Bet is a Loss.
1.42. Bore Draw
The Bore Draw is a promotional feature applicable to selected pre-match soccer Markets. Where the feature is active, qualifying Bets will be refunded in the event that the specified match ends in a 0–0 final score.
Settlement Rule
a) Markets eligible for Bore Draw will be identified accordingly. The applicable Bore Draw conditions will be made available within the Sportsbook interface via special Bore Draw tag (including on the Event page or “My Bets” section).
b) The availability of the Bore Draw tag, including applicable conditions and eligible Markets, is determined solely at the discretion of the Sportsbook and may vary.
c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed on supported Markets will be voided.
d) Market selections that are winning at the time of settlement (including Bets correctly predicting a 0–0 outcome, where applicable) will be settled as per Rules and are not affected by this feature.
e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore Draw Market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Bore Draw markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules.
f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Markets in accordance with these Betting Rules. In such cases, the general rules relating to void Bets shall apply.
g) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors.
h) Any matters not expressly addressed in this section shall be governed by these Betting Rules.
2. Tennis.
Tennis Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common tennis terms and do not constitute the definitive criteria for the Settlement of Bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
● Ace: A legal serve that lands in the service box and is not touched by the receiver's racket, resulting in a point for the server.
● Abandonment: When a match is stopped before its scheduled completion (e.g., due to weather, darkness, or player retirement) and is not resumed or completed within the timeframe provided under Rule 6.2.2 or the applicable tennis-specific rules. .
● Break Point: A situation where the receiving player is one point away from winning the game and "breaking" the opponent's serve.
● Break Point Won (Converted): A statistic credited when a receiving player successfully wins a game in which they had a break point opportunity. ● Double Fault: Two consecutive illegal serves (e.g., hitting the net or landing outside the service box) by the same player during a single point, resulting in the loss of that point.
● Game: A scoring unit within a set. A player must win at least four points (15, 30, 40, Game) and be leading by at least two points to win a game. ● Match Tie-break (Super Tie-break): A special tie-break (usually played to 10 points) used in some tournaments in place of a deciding final set. For Settlement purposes, a Match Tie-break counts as one set won by the winning player and as one game in total games Markets, unless expressly stated otherwise.
● Natural Conclusion: A settlement principle where a Bet is resulted if the Outcome was already unconditionally determined at the time of retirement/abandonment and could not have changed regardless of further play.
● Penalty Point/Game: A point or game awarded by the chair umpire to a player due to a code violation by the opponent. Such points/games count toward the final score and settlement.
● Retirement: When a player officially withdraws from a match while it is in progress (after the first point has been played), usually due to injury or illness. ● Set: A scoring unit consisting of a sequence of games. Most professional matches are "Best of 3" (first to win 2 sets) or "Best of 5" (first to win 3 sets). ● Short Sets: A modified match format where a set is won by the first player to reach 4 games (instead of the traditional 6).
● Tie-break: A deciding game played when the score in a set reaches 6-6 to determine the winner of that set (usually played to 7 points).
● Void : The cancellation of a Bet occurring when a Match is abandoned or a player retires before a Market's Outcome is determined where the Stake is returned to the End User.
● Walkover: When a player withdraws from a Match before it has started (before the first point of the Match is played ), all Bets on the Match in case of a Walkover are Voided.
2.1. General Match Conditions
2.1.1. Change of Circumstances:
Unless otherwise expressly stated, all Bets on relevant Match remain valid notwithstanding:
● a) Change of venue.
● b) Change of day of the match and/or schedule.
● c) Change of surface on which the match is played.
● d) Change from indoor to outdoor court or vice versa.
2.1.2. Delays and Interruptions:
In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled Markets shall remain pending , and trading will resume as soon as the match continues. Unsettled Bets will not be voided unless the tournament is officially cancelled or postponed indefinitely.
2.1.3. Incorrect Information:
● If the players or teams are displayed in the Market incorrectly, the Sportsbook reserves the right to void respective Bets.
● If Markets remain open with an incorrect score in comparison to actual score in the live Match, the Sportsbook reserves the right to void the respective Bets.
2.2. Scoring and Format
2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a Match Tie-break (often used instead of a final set), it will be considered and settled as the 3rd set. For set-based markets, the Match Tie-break counts as one completed set.
For game-based markets (including Game Handicap and Total Games), the Match Tie-break will be counted as one game only, unless otherwise stated.
2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for the purpose of settling "Total Games" and "Handicap" Markets.
2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on that specific game or point will stand.
2.3. Retirement, Walkover, and Abandonment
2.3.1. General Rule:
In the event of a Retirement, Walkover, or early Match termination before the scheduled number of sets/games is completed, all unsettled Markets for the relevant Match not already determined under Rule 2.3.3, will be Voided.
2.3.2. Walkover: If a player or team withdraws before the Match starts (before the first point is played), it is considered a Walkover, and all Bets on the Match are Voided.
2.3.3. Natural Conclusion Principle:
A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome has already been unconditionally determined and could not be altered by any remaining possible play should the Match be played to its natural conclusion.
2.3.4. Calculation Examples (Natural Conclusion):
● a) Set Totals: If a set is abandoned at 4-4, Bets on Over 9.5 games are settled as Won, and Under 9.5 as Lost (since any finish requires at least 10 games). Bets on Over/Under 10.5 are Void.
● b) Match Totals (Best of 3): If a match is abandoned at 6-4, 4-6, Bets on Over 25.5 games are settled as Won, and Under 25.5 as Lost (since at least 26 games are required to finish). Bets on Over/Under 26.5 are Void.
● c) Handicaps: A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a +2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost. All handicaps between -2 and +2 are Void.
● d) Individual Player Totals: Match abandoned at 6-4, 2-0. Player A has won 8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Bets on Over 8.5 are Void.
2.4. Statistical Markets (Aces, Double Faults, Break Points) 2.4.1. Settlement Sources:
All statistical Markets are settled based on official tournament data (e.g., Official Site of Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women's Tennis Association | WTA Tennis ) or data providers.
2.4.2. Retirement or Disqualification:
If a Match is not completed due to retirement or disqualification, all statistical Markets relevant to that Match and not already determined under the Natural Conclusion Principle shall be Void.
● Example: If a Bet is placed on "Over 5.5 Aces" and the player has already served 6 aces before retiring, the Bet is settled as a Win. If they had only 3 aces before retiring, the bet is Void.
2.4.3. Break Points:
Break Points Won: Only successfully converted break points are counted.
● Total Break Points: Refers to the total number of break point opportunities created, regardless of whether they were converted.
2.4.4. Match Tie-break (Super Tie-break):
All aces, double faults, and other statistics recorded during a Match Tie-break (Super Tie-break) count toward the final match totals.
2.4.5. First to occur (First Ace / First Double Fault):
These Markets are settled as soon as the Event occurs.
● If a player retires before the first ace or double fault has occurred, all Bets on this Market are Void.
● If the Event has already occurred before the retirement, all Bets on this Market stand.
2.4.6. Most Stats (1X2 / Handicaps):
Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are declared Void if the Match is not completed due to retirement or disqualification.